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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


My guess is that the packaging process for a mod simply looks in the mod project folder, while the localization data may be stored in the game folder. It's possible that cooking the mod as a patch, instead of a mod, might fix this issue...
By the way, do make sure that the mod is properly registered on the main menu screen !
Thank you for your advice!
Yes, the Japanese localization data is added automatically to "\HeliumRainModKit\Content\Localization\Game\ja" folder by UE.
That's the place where mod can't modify, right?
I'm gonna try to cook it as a patch. (May it works.)
Thank you.
I succeeded in building a patch to change English translation!
(It doesn't work to add Japanese as a new language, sadly.)
Thank you very much.
Now I'm gonna start translation.
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