Helium Rain

Helium Rain

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NemoJ 2020 年 2 月 29 日 上午 7:33
Is it possible to add language by modkit?
Hi, I really love this game and want to create an unofficial Japanese localization mod.

I follow the instructions in the wiki and successfully upload my test mod to the workshop.
In that mod, I added Japanese language and translated only "MAIN MENU", and it works perfect in the UE editor.

But when I subscribe it from Steam workshop to my product version, it does not work.
There is no Japanese option in the language setting. Still just en and fr and ru.
(Changing French translation works in the editor, but does not work in product version as well.)

So my question is:
Is it possible to add language or change translation by modkit?
Or maybe there is some problem when I build the mod.

Screenshot of the UE editor:
https://imgur.com/gallery/EN3YOYc
最后由 NemoJ 编辑于; 2020 年 2 月 29 日 下午 4:12
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Stranger 2020 年 3 月 2 日 上午 3:36 
Hi ! I don't believe there are any obstacles to a localization mod, though we did not specifically try doing that either. It sounds like either localization isn't supported for mods in UE4, which is possible though it seems a bit weird, or the mod itself just failed to include the localization data.

My guess is that the packaging process for a mod simply looks in the mod project folder, while the localization data may be stored in the game folder. It's possible that cooking the mod as a patch, instead of a mod, might fix this issue...

By the way, do make sure that the mod is properly registered on the main menu screen !
NemoJ 2020 年 3 月 4 日 上午 6:52 
Hi, Stranger.
Thank you for your advice!

引用自 Stranger
My guess is that the packaging process for a mod simply looks in the mod project folder, while the localization data may be stored in the game folder. It's possible that cooking the mod as a patch, instead of a mod, might fix this issue...
Yes, the Japanese localization data is added automatically to "\HeliumRainModKit\Content\Localization\Game\ja" folder by UE.
That's the place where mod can't modify, right?

I'm gonna try to cook it as a patch. (May it works.)
Thank you.
最后由 NemoJ 编辑于; 2020 年 3 月 4 日 上午 6:58
NemoJ 2020 年 3 月 7 日 下午 4:52 
Hi, Stranger.

I succeeded in building a patch to change English translation!
(It doesn't work to add Japanese as a new language, sadly.)

Thank you very much.
Now I'm gonna start translation.

--------
Memo:
* Build a new release version of the game first, or the patch size will be large. * Install UE4.20 and copy G:\Epic\UE_4.20\Engine\Intermediate\Build\Win64 -> G:\Epic\HeliumRainModKit\UE_4.20\Engine\Intermediate\Build\Win64 Or the building process will fail. * After patch built successifully, copy G:\Epic\HeliumRainModKit\HeliumRainModKit\Saved\StagedBuilds\WindowsNoEditor\HeliumRain\Content\Paks\HeliumRain-WindowsNoEditor_0_P.pak -> G:\SteamLibrary\steamapps\common\HeliumRain\HeliumRain\Content\Paks
最后由 NemoJ 编辑于; 2020 年 3 月 7 日 下午 4:54
gobbibomb 2023 年 3 月 13 日 下午 1:12 
How build patch? I havent intermediate folder
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