TT Isle of Man: Ride on the Edge

TT Isle of Man: Ride on the Edge

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Claw135 2018 年 3 月 30 日 下午 11:32
Dont change it, this is street racing not track.
Please dont start changing the "physics" of the game becouse some people have a hard time getting used to street racing. I can get its hard coming from the track to an uneven and far from flat street and try to push it. If the backtire goes for "no reason", how come i and the most people i ride with dont have that problem? Its more of an individual problem then a game problem. Go slow a few times and check the road and you can SEE and FEEL the bumps, and one bump do NOT go the full street width. The TT "track" is all about learning where to be on it and when you cant, becouse its on a street, not a race track.

And how hard the suspension have to be on these bikes to be able to go 300+ km/h and hit a dump without bottoming out. Just think about that for a moment and then how it will react coming in to a sharper corner. Obviously it wont kneel down that much in the front like it would on a track setup.

And from looking at a lap from Guy Martin on youtube to notice i got pretty much same braking points on some of the corners where i HAVE TO brake way early becouse of crest and/or bumps closer to the corner where i cant be on the brakes without losing it. And going from FULL throttle and just chopping it of, no sh*t it will set up the bike going fast, you need to ease off the throttle.

Ride with the track and bike, not against it.
最后由 Claw135 编辑于; 2018 年 3 月 30 日 下午 11:33
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正在显示第 1 - 15 条,共 48 条留言
CiD EviL 2018 年 3 月 31 日 上午 12:26 
It's not about you it's about making money and at the moment on the store page this game has mixed reviews
KG_03 2018 年 3 月 31 日 上午 12:45 
I have recosidered the problem yesteday and I remember John McGuinnes saying the here and there are the bumps you need to think about. So yeah in that matter it works nice. Need to approach to the rear slides with your way of thinking.
Illu 2018 年 3 月 31 日 上午 12:56 
I agree with you! I really love these bumps, negative camber in turns, downhills, uphills, all wich you have to think when driving. Wrong line and off you go, just like in real life road racing. :)



最后由 Illu 编辑于; 2018 年 3 月 31 日 上午 1:08
Philip 2018 年 3 月 31 日 上午 1:13 
I agree with op...

Rear slide = you are pushing to hard..

Also i think the racing line is far to grippy and half the turns its not even on the apex which leads you having to cross it and the bike grips like **** and spits you off 7/10 times.

If they were to reduce racing line grip or remove it altogether i think more people would be able to get on with this game.

Kaosmatic 2018 年 3 月 31 日 上午 1:38 
+1

I have to Edit this to a - 1

because the front wheel is turning loose way to easily when breaking.
I think most think that this is the rear wheel when in fact its the front wheel thats turning to hard right or left suddenfly and its near impossible to get it back in time to save yourself.



But i find it ok if they changed the behaviour for the ABS and so on options.
So if the Driving model is updated it should be done over options and not over changing the Simulation Driving Model.

Edit: i do think that ABS and other electronic helpers are used by real world drivers too so i do have ABS on low on and use the combined braking as this makes the braking a bit more what i find enjoyable.


The game should alter the Helpline to first off all not going up in your ♥♥♥♥♥♥♥ face when your too fast because you cann mostly and should go a bit faster.

But it could then put in some color for pointing out wetter slippery surfaces that the game seems to have implemented but does comunicate badly to the players.
As a guide i would say anything in Shadows could be potentially slippery.

And what i had to find out was that giving half gas saves you much heaache in highspeed driving as i was flying off all the time in almost all highspeed situations when going full off gas.

THe other thing you have to learn the hardway is that the engine breaks pretty hard so when your using brakes and kick gears down with holding the rear brake / clutch button you may loos rear contact much more often.

Breaking downhill seems also worse.

AS some realworld drivers stated one should go more for high speed and gentle keeping speed in general than hard braking corners. So i go mostly without breaking at all and just use the engine to loose speed. But that of course is not always the fastest option.

That all goes more for the ISLE course as other courses seem to be a bit easier when it comes to breaking and slipping in general with a few expeptions. But that may be only in my head too. ;D


Well after having spent 20 hours learning the damn Behaviour to some degreee i am willing to go for more and dont want it Dumped down into Oblivion like any other Arcade Racer i want that challenge.

Other Features tho should be changed as there is much to be desired.
最后由 Kaosmatic 编辑于; 2018 年 3 月 31 日 上午 3:55
CFL 2018 年 3 月 31 日 上午 1:52 
引用自 Kaosmatic
And what i had to find out was that giving half gas saves you much heaache in highspeed driving as i was flying off all the time in almost all highspeed situations when going full off gas.

Why is that?
Does this match the real thing?
最后由 CFL 编辑于; 2018 年 3 月 31 日 上午 1:58
davez29 2018 年 3 月 31 日 上午 3:15 
Totally Agrees with Claw135, I thought there was somethimg wrong at first and went with the crowd, then it clicked. Your not on rails, hitting corners at ridiculous speeds, which unless you check your speedo you might not realise your doing. Its not the smothest circuit its got big bumps and cambers, overhanging shrubbery, kerbs and many other things waiting to send you off on a detour. I am not a massive games player and only been around the real track a few times on my bike but honestly it feels right. I do not zoom off unless i do sometbing wrong, there are no hidden forces sending me off. I know when i have overcooked a corner its not the programs fault. I really enjoy it although it will eat your time, something i dont always have. I do hope all you people witb problems with the game stick at it and maybe get that eureka moment like i have.
Kaosmatic 2018 年 3 月 31 日 上午 4:22 
Well i edited my above +1 and heres why.

I have done some more braking tests.
And for me it looks like its not the rear wheel thats breaking contact.

For me it gets uncontrollable when i brake and the front wheel that starts turning to left or right suddenly and you cant react fast enough to get the machine under control again since the track is not wide enough and the steering / turning itself is pretty slow.

That may look and feel like it could be the rear wheel losing contact but i do think now its the front wheel turning and therefore driving you into the wall.


When you brake and it behaves normal you will first you hear some brake noise that goes under in the wind and in music noise if you have some on, and you can feel and see the bike start to sliding lightly off to one side.

Then it starts to screach and the wheel is slipping or the rear wheel is losing contact all together and she goes flying off.

It is hard to analyze this further or more exact since we dont have a replay option!!!!!!
Or Physx Debug mode :D

That would be the normal behaviour.

But sometimes the bike turns heavy into right or left without even having reached the screaching part and the she goes off into the wild again without any chance of catching her.

And to have track parts where it is impossible at all to brake at high speeds its a bit unrealistic for a game and even in real live i would think you will have better chances due to the better feeling for the whole machine and physics that are working.

So you have to make compromises in games due to the fact that a gamer cannot utilize all senses the way a real world driver could IMHO.


The fact that some have nearly no Prolbems, is due to the fact that it gets easier if you know the track and you dont brake where its not necessary and or in undesireable places / track parts.

And of course you dont get thrown of curbs and the like which fresh players will make fly even more so and of course due to missing replay the player may get even more confused what fault was.


So long Story short i do think they should have at least a look at the braking behaviour and what really happens and if that behaviour is as they intended it to be,
They than should find a way to translate that then better into the game if that is the way they want it to behave and maybe implement a driving course were they explain how to recoqnize those parts better if there is such a way.

But for now i get why many players will be upset about this because im still having some Issues where i dont know if i was at fault or not after 20 + hours of driving.


Chris Kemp 2018 年 3 月 31 日 上午 4:36 
引用自 Kaosmatic
Well i edited my above +1 and heres why.

I have done some more braking tests.
And for me it looks like its not the rear wheel thats breaking contact.

For me it gets uncontrollable when i brake and the front wheel that starts turning to left or right suddenly and you cant react fast enough to get the machine under control again since the track is not wide enough and the steering / turning itself is pretty slow.

That may look and feel like it could be the rear wheel losing contact but i do think now its the front wheel turning and therefore driving you into the wall.


When you brake and it behaves normal you will first you hear some brake noise that goes under in the wind and in music noise if you have some on, and you can feel and see the bike start to sliding lightly off to one side.

Then it starts to screach and the wheel is slipping or the rear wheel is losing contact all together and she goes flying off.

It is hard to analyze this further or more exact since we dont have a replay option!!!!!!
Or Physx Debug mode :D

That would be the normal behaviour.

But sometimes the bike turns heavy into right or left without even having reached the screaching part and the she goes off into the wild again without any chance of catching her.

And to have track parts where it is impossible at all to brake at high speeds its a bit unrealistic for a game and even in real live i would think you will have better chances due to the better feeling for the whole machine and physics that are working.

So you have to make compromises in games due to the fact that a gamer cannot utilize all senses the way a real world driver could IMHO.


The fact that some have nearly no Prolbems, is due to the fact that it gets easier if you know the track and you dont brake where its not necessary and or in undesireable places / track parts.

And of course you dont get thrown of curbs and the like which fresh players will make fly even more so and of course due to missing replay the player may get even more confused what fault was.


So long Story short i do think they should have at least a look at the braking behaviour and what really happens and if that behaviour is as they intended it to be,
They than should find a way to translate that then better into the game if that is the way they want it to behave and maybe implement a driving course were they explain how to recoqnize those parts better if there is such a way.

But for now i get why many players will be upset about this because im still having some Issues where i dont know if i was at fault or not after 20 + hours of driving.

I agree, for me its 100 times worse on the 1000cc bikes. ABS is a must at this stage, god knows what controllers they use but my xbox one controller is terrible on here. The 600's i am getting to a point where its more about knowing the track than the bike but its so dis heartening to suddenly lose the rear at some points when your not pushing, i know all about bumps in roads affecting the bike as i have ridden many bikes for many years and you can feel what its doing. On here you cant it just goes without warning and your left scratching your head thinking wtf. I have 13 hours on here now and it hasnt got any more predictable.
Kaosmatic 2018 年 3 月 31 日 上午 4:43 
To the Video part. Please show me an FAST ingame run without any crash of the Isle of Man course.

Theres a video where i think Dunlop watches a game replay on an ipad and even then he comments in the middle "Oh he just flew off"

So they couldnt even produce a Perfect run themselve for a Video?

And i dont have watched all 5 Replays in the top 5 but i saw at least 2 crashes in the top 1 replay. So those runs dont count for nothing furthermore you can have all helps on and its the same Leaderboard.


So can you produce such a Video an bring me Evidence that you have full control of that bike in 9 out of 10 times and not the other way around.

So on full Trophy course of 4or was it 6 lapses without crash is what i would like to see,
Of course on Simulation mode or ok you can turn the race line on but nothing else since we are talking about braking here.





最后由 Kaosmatic 编辑于; 2018 年 3 月 31 日 上午 4:46
Democracy Manifest 2018 年 3 月 31 日 上午 4:53 
I dont know why but it seems that my rear end slide 90% of the time when im off the throttle and not while im pushing hard.To me seems like the bike is most vulnerable in the mid-speed-offthrottle situations and it just goes whoooops
StuartAce 2018 年 3 月 31 日 上午 5:15 
Been playing a lot of this at my friends and i like the way it controls. I mean sure it can be frustrating at times when you come off the bike and dont know why exactly (i even came off my bike just going down a straight, no turning or anything, the bike just seemed to skid out like i had gone over a turd like in Road Rash lol), but i find the game quite an experience.
I just wish i could finish the whole TT course without crashing, the best i have done is 4 crashes in about 10 attempts of the full course.
KG_03 2018 年 3 月 31 日 上午 5:19 
Kaosmatic it wasnt Dunlop it was John McGuinnes.
I have recosidered what Claw said same like my friend and I agree with almost everything he wrote.
Being too harsh and confidend when braking is penalised by loosing rear grip and sliding off.
BUT! I still have some very slow slideouts when rear starts to slide slightly there is a place to save it but moving weight backwards or accelerating do not help. It happens mainly in few very slow corners. Thankfully it happens so rarely that it doesnt destroy overall feeling of the game but.

On the other hand I think that game need some tweaks in terms of animation. As I have mentioned before the onboard camera and chase cam have no front animation of the bike diving in therefore you can only judge the braking force by how you press the finger, and here everything depends on the sensitivity setting.

When I try to brake hard on bumpy parts of the track i move weight bacward what prevents the rear slide but almost never help when the slide occurs. Maybe also the slides are the effect of combined steering and weight transfer in one thumbstick? And by mistake some ppl unload the rear?

2 Slow 2018 年 3 月 31 日 上午 5:27 
I ve the problem with manuel shifting, if i let roll in corners sometimes the back wheel drifts away like a rallycar or big car with backengine and backwheel drive... the problem is less with automatic shifting buts its no fun for me.. It looks great, its nice that the driving is more like road, not track earlyier breaking and drive more about the back wheel, but with manuel shifting it feel more like a subaro impreza.. a bike dont go into corner if u break and is not spinning like a car on ice. hope there come mods or more options for every player.. or maby just an improvment of physics and shifting.. or mayby the sound.. the R6 sounds terrible sometimes with shifting.. like forgotten quickshifter.
KG_03 2018 年 3 月 31 日 上午 5:29 
Try to work on this, change gears later and dont ride all throttle on. Break earlier use more rear brake. It helps. As said before change the way you thing as its roadracing game not track riding. By changing the way you thing about this game you will enjoy the game more and understand why this bike behaves that way.
最后由 KG_03 编辑于; 2018 年 3 月 31 日 上午 5:30
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发帖日期: 2018 年 3 月 30 日 下午 11:32
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