安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


Rear slide = you are pushing to hard..
Also i think the racing line is far to grippy and half the turns its not even on the apex which leads you having to cross it and the bike grips like **** and spits you off 7/10 times.
If they were to reduce racing line grip or remove it altogether i think more people would be able to get on with this game.
I have to Edit this to a - 1
because the front wheel is turning loose way to easily when breaking.
I think most think that this is the rear wheel when in fact its the front wheel thats turning to hard right or left suddenfly and its near impossible to get it back in time to save yourself.
But i find it ok if they changed the behaviour for the ABS and so on options.
So if the Driving model is updated it should be done over options and not over changing the Simulation Driving Model.
Edit: i do think that ABS and other electronic helpers are used by real world drivers too so i do have ABS on low on and use the combined braking as this makes the braking a bit more what i find enjoyable.
The game should alter the Helpline to first off all not going up in your ♥♥♥♥♥♥♥ face when your too fast because you cann mostly and should go a bit faster.
But it could then put in some color for pointing out wetter slippery surfaces that the game seems to have implemented but does comunicate badly to the players.
As a guide i would say anything in Shadows could be potentially slippery.
And what i had to find out was that giving half gas saves you much heaache in highspeed driving as i was flying off all the time in almost all highspeed situations when going full off gas.
THe other thing you have to learn the hardway is that the engine breaks pretty hard so when your using brakes and kick gears down with holding the rear brake / clutch button you may loos rear contact much more often.
Breaking downhill seems also worse.
AS some realworld drivers stated one should go more for high speed and gentle keeping speed in general than hard braking corners. So i go mostly without breaking at all and just use the engine to loose speed. But that of course is not always the fastest option.
That all goes more for the ISLE course as other courses seem to be a bit easier when it comes to breaking and slipping in general with a few expeptions. But that may be only in my head too. ;D
Well after having spent 20 hours learning the damn Behaviour to some degreee i am willing to go for more and dont want it Dumped down into Oblivion like any other Arcade Racer i want that challenge.
Other Features tho should be changed as there is much to be desired.
Why is that?
Does this match the real thing?
I have done some more braking tests.
And for me it looks like its not the rear wheel thats breaking contact.
For me it gets uncontrollable when i brake and the front wheel that starts turning to left or right suddenly and you cant react fast enough to get the machine under control again since the track is not wide enough and the steering / turning itself is pretty slow.
That may look and feel like it could be the rear wheel losing contact but i do think now its the front wheel turning and therefore driving you into the wall.
When you brake and it behaves normal you will first you hear some brake noise that goes under in the wind and in music noise if you have some on, and you can feel and see the bike start to sliding lightly off to one side.
Then it starts to screach and the wheel is slipping or the rear wheel is losing contact all together and she goes flying off.
It is hard to analyze this further or more exact since we dont have a replay option!!!!!!
Or Physx Debug mode :D
That would be the normal behaviour.
But sometimes the bike turns heavy into right or left without even having reached the screaching part and the she goes off into the wild again without any chance of catching her.
And to have track parts where it is impossible at all to brake at high speeds its a bit unrealistic for a game and even in real live i would think you will have better chances due to the better feeling for the whole machine and physics that are working.
So you have to make compromises in games due to the fact that a gamer cannot utilize all senses the way a real world driver could IMHO.
The fact that some have nearly no Prolbems, is due to the fact that it gets easier if you know the track and you dont brake where its not necessary and or in undesireable places / track parts.
And of course you dont get thrown of curbs and the like which fresh players will make fly even more so and of course due to missing replay the player may get even more confused what fault was.
So long Story short i do think they should have at least a look at the braking behaviour and what really happens and if that behaviour is as they intended it to be,
They than should find a way to translate that then better into the game if that is the way they want it to behave and maybe implement a driving course were they explain how to recoqnize those parts better if there is such a way.
But for now i get why many players will be upset about this because im still having some Issues where i dont know if i was at fault or not after 20 + hours of driving.
I agree, for me its 100 times worse on the 1000cc bikes. ABS is a must at this stage, god knows what controllers they use but my xbox one controller is terrible on here. The 600's i am getting to a point where its more about knowing the track than the bike but its so dis heartening to suddenly lose the rear at some points when your not pushing, i know all about bumps in roads affecting the bike as i have ridden many bikes for many years and you can feel what its doing. On here you cant it just goes without warning and your left scratching your head thinking wtf. I have 13 hours on here now and it hasnt got any more predictable.
Theres a video where i think Dunlop watches a game replay on an ipad and even then he comments in the middle "Oh he just flew off"
So they couldnt even produce a Perfect run themselve for a Video?
And i dont have watched all 5 Replays in the top 5 but i saw at least 2 crashes in the top 1 replay. So those runs dont count for nothing furthermore you can have all helps on and its the same Leaderboard.
So can you produce such a Video an bring me Evidence that you have full control of that bike in 9 out of 10 times and not the other way around.
So on full Trophy course of 4or was it 6 lapses without crash is what i would like to see,
Of course on Simulation mode or ok you can turn the race line on but nothing else since we are talking about braking here.
I just wish i could finish the whole TT course without crashing, the best i have done is 4 crashes in about 10 attempts of the full course.
I have recosidered what Claw said same like my friend and I agree with almost everything he wrote.
Being too harsh and confidend when braking is penalised by loosing rear grip and sliding off.
BUT! I still have some very slow slideouts when rear starts to slide slightly there is a place to save it but moving weight backwards or accelerating do not help. It happens mainly in few very slow corners. Thankfully it happens so rarely that it doesnt destroy overall feeling of the game but.
On the other hand I think that game need some tweaks in terms of animation. As I have mentioned before the onboard camera and chase cam have no front animation of the bike diving in therefore you can only judge the braking force by how you press the finger, and here everything depends on the sensitivity setting.
When I try to brake hard on bumpy parts of the track i move weight bacward what prevents the rear slide but almost never help when the slide occurs. Maybe also the slides are the effect of combined steering and weight transfer in one thumbstick? And by mistake some ppl unload the rear?