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(Newbie coder btw)
Is this all raw windows tech? like using Windows Core Audio APIs or something? Or have you gone for a 3rd Party library for handling Audio?
The Track ID system is 3rd party though.
The most they allow dev to do is access a users music preferences and control the web player.
Even if I have to have the Spotify app/web player open in the background, to me that's preferable to having an awkward process to play the next track that I'm going to have to repeat every few minutes (or more often if I'm trying to get a high score on a track and need to frequently restart) and then potentially not have the track recognised correctly.
Sorry to be a demanding arse ;) But I remember the addition of the restart function in BH1 being a god send and feel like having to tab out to play a track is going to be as annoying as not being able to restart the track in BH1 was for me.
But my main point was that a proper in game Spotify api is not available.
But yes, I’d love to add this in the future.
Also, don’t forget, we’re still in early access and the game is far from complete. Give it time!
It just so seem that browsers/applications don't seem to have hooked up PUMA[docs.microsoft.com] (or if they did, microsoft has something broken.. it shouldn't[docs.microsoft.com] be possible)
.. anyway, just for the records embedding in the OP seems broken.
https://www.youtube.com/watch?v=kAL_R3TKvbY
Just saw a little things to say: SOMETIMES looks like the lights don't sync the music, but considering its a beta and the "To do List" on Trello, everything will be adjusted
Beat Hazard 2 surprised me as the first game did.