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报告翻译问题
If they ever remaster Vagrant Story, I MAY check that out. Maybe.
Honestly I haven't played Vagrant Story yet, but I heard it has a compelling story and narrative. Will greatly benefit from updated graphics and cutscenes adding to the storytelling.
So yes, I'd like to have the Ivalice games ported to PC. Can't do anything about Crimson Shroud and Save The Queen games though, if they're really even remotely connected to Ivalice.
I assume FFT was the first game in this setting.
Yes, there are several connections...
Here is only some introduction to them...
Which parts of the Ivalice that has become woven into the Final Fantasy series were Matsuno's, which were collaborations, and which were in his mind at the time he created Vagrant Story, perhaps not even he can say. But in order to see the full scope of the world that Yasumi Matsuno envisioned, it is necessary to include works that he later created, and the elaborations on them.
Ivalice is a recurring world in the Final Fantasy Series. Created by Yasumi Matsuno, Ivalice has been the setting of several games, one, Vagrant Story, not even of the series.
Many other Final Fantasy worlds have been unique to one game, and Ivalice has been the setting of more games than any other, albeit Ivalice at different periods in time.
Vagrant Story takes place within the kingdom of Valendia, which shares the same name as a continent in Final Fantasy XII. The story spans three locations; the capital city Valnain, The Graylands and the evil city of Leá Monde where most of the gameplay and plot takes place. There are several references to Ivalice within the game. It is also notable that Final Fantasy XII uses the Old Valendian Calendar. The Kiltea religion also features in both.
While Vagrant Story is not labeled with a Final Fantasy title, the game was designed by Yasumi Matsuno, the director and story creator for Final Fantasy Tactics and the original director for Final Fantasy XII, so any similarities between these games are not coincidental. Vagrant Story was actually meant to be a series name, with the first game the first episode known as The Phantom Pain.
~Physical Connections~
With so much internal suggestion—as well as official acknowledgment—that the games are connected, fans have tried to piece together the settings of Ivalice in terms of geography.
Some major points of overlap include the Clockwork City of Goug, the regions of Bervenia and Glabados, the continent of Valendia, and the continent of Ordalia.
Direct correlation between countries in different eras can be erroneous, eg Ordalia of Final Fantasy Tactics and Ordalia of Final Fantasy XII. Countries may change their borders over time, and this corresponds to what is seen in Final Fantasy XII’s prologue, where the largest known map of Ivalice shows the Ordalias to be different.
In Final Fantasy XII: Revenant Wings, another example the regions of Bervenia and Glabados are placed next to Dalmasca, putting a large portion of the future kingdom of Ivalice near its borders (this also is different to the fan-made map). It may also be that these regions are related only in name to those of Final Fantasy Tactics, or they may reflect a developmental shortcut taken when creating the maps for Revenant Wings. Revenant Wings was initially an stand-alone game, before Square Enix decided to turn it into a Final Fantasy XII sequel.
Final Fantasy Tactics A2: Grimoire of the Rift, which places Goug in western Ordalia, further west even than the Rozarrian Empire. To place Goug and Bervenia in close proximity, as they were in Final Fantasy Tactics, would require the destruction and shift of vast swathes of Ordalia; it may be that the Cataclysm provides this. In the original "Tactics," Bervenia City was to the east of Lesalia and Goland, while Bervenia Volcano was to the west. Countries have often moved their capital cities, and it is no stretch to imagine them retaining the name and calling the original city something else. But there is the possibility that there could be multiple Bervenias, or that the name is not quite as fixed to one location. The connection depends largely on which, if any, of these three locations (Goug, Bervenia, and Glabados) are intended to closely relate to their counterparts in other games.
Valendia appears first as the name of a continent in Final Fantasy XII and later in the timeline as a nation in Vagrant Story, with similar nomenclature occurring in Ordalia/Ordallia and Ivalice itself, perhaps indicating shrunken empires.