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报告翻译问题
Let's make a list with suggestions for the game.
Here are mine:
you can add your suggestions too on the comments below guys
*sorry for my english
Your english is fine.
1. Rimworld did this with a toggle to auto mark area or not to.
2. Rimworld had this issue as well with pawns randomly moved on list. Would be nice to be able to move them in order in which you prefer.
3. Mailbox is a govt thing. You're not allowed to move their drop off box. This makes you plan better or around it.
4. Just make the victim rooms away from minion areas?
5. The resource management part would go out the window if everything only needed coin.
6. AI needs help yes.
7. The randomness is fine, I would however like to see different resources for sale.
8. A destroy quick button would be nice.
9. Undo buttons in RTS have been proven unreliable and exploitable. I don't see one being created for this genre.
10. Once again this could lead to exploiting if you can harvest floors. Maybe increase wall cost as it places a floor under it.
11. I would add that heroes when confronted with a locked door will break it down.
12. Yeah I don't like how I try to unclick something I end up clicking a floor or item. Always have to click on outside dirt to clear my selections. But I don't see a work around as you have to click things all the time.
What I would like.
1. Larger stockpiles.
2. An actual number gauge to tell me room values so I know evil and prest. Click a room and it gives a description.
3. Bed gives some healing.
4. Turn off if you reach maximum research points as to not bloat UI with unneeded flasks.
5. Toggles for certain noises. Eating, Car horn, That strange spider noise even though nothing is hitting your building, Trees you get the idea. Or better make the noises not so loud?
6. Where's incantations? Video on store page says we can summon things yet where is this?
7. Give item merchant more resources then evil wood and metal randomly.
8. Have certain AI heroes if fire welding to set buildings on fire
I've got more ideas I'll post later.
Audrey 2, little shop of horrors.
tnx you answered to each one of mine xlockeed :D i converted my bullet list to number list so its more clear where you are refered to.
nice suggestions by you too.
i will add more in the future as well i guess, like this one...
2. More Areas. Let us create areas that restrict minion movement. Best example would be that a Dracula on Storage can't leave the "House Area"
3. Induvidual Job priority. 1 Minion has building higher as Cutting wood, the other minion has it the other way round etc.
5. Storage Counter Tabs. Rawr Food, Smoked Food and Cooked Food for example as 3 dropdown points under "Food" so that the UI doesn't get spammed and you see what you want to see.
6. Intelligent Healing Pods... currently they starve or go crazy in that thing, let them make breaks on their own and return when they are fine.
*edit* Point 4 removed.
New Point 4.
Storage System.
1x1 Storage from the getgo, 4x4 unlocked through green science, an upgrade to hold more from red science.
Priority System, so we can for example have 2 1x1 storages in the office for gold and wood, have them a higher priority than the big storage.
- Group minions
Shortcuts are basically the only thing that is in the wiki ^^
2. Implement waypoints. I'm guessing this is a bug, but one of my main complaints is the AI bugging out and stuttering stepping between squares because the AI can't path find correctly.
Implementing these two options if possible would allow me to manually correct this issue without having a stack of materials in limbo for eternity.
Also cyclical saves 5 per world to conserve space. It's a bit overblown currently.
what is ironman mode? :P