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报告翻译问题
Jumping is 100% positional data based, so that seems like a tracking speed issue- it can't keep up with how fast you're swinging the controllers.
Walking is accelerometer based so that may be due to the lack of accelerometer data as you suspected.
Jumping also doesn't work 100% perfect when using Oculus Touch even, the Vive seems to have crazy fast tracking even other high-end systems can't seem to compete with, Touch isn't too far behind though so jumping probably works 1000 times better on Touch vs Nolo.
How well did the PSMove solution work by the way?