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It's the same page you can also access in the VR overlay in settings>controller binding, I just prefer the browser version because using a laser pointer to change bindings is a little annoying.
Climbey supports the SteamVR input system officially, so all the inputs are labeled logically which should make modifying them to your needs easy. :)
If you like, you can save your binding and publish it to the workshop in that same menu, which will allow future players to use your bindings too.
Again thanks for the help and keep up the great work on the game, it's really fun!
OpenComposite.
People have noticed that SteamVR games have much better performance right through Oculus/LibOVR than from LibOVR to SteamVR.
Currently, OpenComposite doesn't work with Climbey specifically because of Climbey's use of Steam's controller input system.
It isn't going to be that way forever however, and when OpenComposite ends up being able to bypass this input system, we'll be left with no options for bindings from in-game, or the need to support such a thing through OpenComposite itself.