Climbey

Climbey

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Cat 2018 年 1 月 26 日 下午 2:58
ALIASING!!
The last update introduced horrible aliasing!! Please enable back MSAA. Supersampling doesn't look as good.
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Highly Regarded 2018 年 1 月 29 日 下午 10:46 
Perhaps an options menu to let us pick a prefered method?
Cat 2018 年 2 月 9 日 上午 10:24 
Having an option would be nice if this change was announced somewhere but I don't see what, why or when. So it's probably an accident.
ShadowBrain  [开发者] 2018 年 2 月 9 日 上午 11:54 
It probably happened back in early december, when I switched to Deferred rendering to make levels with a lot of lights in them less heavy to render, which worked but deferred doesn't support Unity's built in AA.

I'm not sure if I'll be doing anything about this any time too soon because going back to Forward rendering doesn't seem like a good decision to me, Unity 2018 should be getting a "Forward+" rendering path that has the light rendering efficiency of Deferred while still supporting AA so I may be postponing this until then.
Cat 2018 年 2 月 13 日 下午 4:15 
I see. I would have at least warned and added FXAA or something. AA in VR games is kind of a big deal. Some friends and I returned or didn't buy some games because of aliasing.
最后由 Cat 编辑于; 2018 年 2 月 13 日 下午 4:17
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