Climbey

Climbey

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Coasterfan312 2018 年 1 月 10 日 下午 1:43
Rotation in Level Editor?
Is there a way to rotate the playspace in the editor? Since I don't have 360' room-scale it'd be really helpful for placing objects on the back of things.

Also an undo/redo feature would be extremely handy. I know it's difficult, but the amount of times I've accidentally moved something is ridiculous.

Edit: I've since realized that the lock axis buttons are there to prevent that :P
最后由 Coasterfan312 编辑于; 2018 年 1 月 30 日 上午 3:21
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正在显示第 1 - 6 条,共 6 条留言
American Twinkie 2018 年 1 月 29 日 下午 8:55 
I'll bump this. This is something we need, as the A and X buttons on the rift aren't being used at all in the editor, so tapping them could rotate and holding them could Undo/Redo?
Highly Regarded 2018 年 2 月 1 日 下午 6:49 
I also would really love this, no rotation really limits how I can build in the editor until I can get a proper 360 set up.
ShadowBrain  [开发者] 2018 年 2 月 2 日 上午 3:42 
For the rift, the X and A buttons will now rotate the playspace in the level editor.

Undo is a larger task I will leave for future me as I'm still busy with life stuff right now.
Coasterfan312 2018 年 2 月 2 日 上午 3:44 
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).
最后由 Coasterfan312 编辑于; 2018 年 2 月 2 日 上午 8:57
Highly Regarded 2018 年 2 月 4 日 下午 2:50 
引用自 Coasterfan312
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).

+1

If you rotate from the normal position, the grab to move gets really weird until you go back to the default looking forward position. Eitherwise great update =) having a blast making maps!
最后由 Highly Regarded 编辑于; 2018 年 2 月 4 日 下午 2:51
ShadowBrain  [开发者] 2018 年 2 月 5 日 上午 6:32 
Ahh you guys are right, it doesn't take rotation into account yet. Will fix in a few minutes.

Edit: Consider it fixed.
最后由 ShadowBrain 编辑于; 2018 年 2 月 5 日 上午 6:41
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发帖日期: 2018 年 1 月 10 日 下午 1:43
回复数: 6