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gameing 6 月 28 日 上午 1:51
Editing Loot Spawners for WW2 Bunker has no effect
The Loot JSON for WW2 in Spawners is not working. Setting damage and usages a little bit higher has no effect ingame.
For all Files:
Buildings-WW2_Bunker-Examine_Ammobox
_Cardbox
...
and
Buildings-WW2_Bunker-World_Shelf
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Brobocop  [开发者] 6 月 30 日 上午 12:53 
Hi schnippschnapp!
To prevent items inside the WW2 bunker from having reduced durability, simply set the line "ShouldApplyLocationSpecificDamageModifier" in the spawner configuration to "false"

For example, to prevent items from having reduced durability inside the WW2 cardbox, your Buildings-WW2_Bunker-Examine_Ammobox.json should look like this:

{
"Nodes": [
{
"Rarity": "Uncommon",
"Ids": [
"ItemLootTreeNodes.WW2.Clothes",
"ItemLootTreeNodes.WW2.FoodDrink"
]
}
],
"Probability": 15,
"QuantityMin": 1,
"QuantityMax": 1,
"AllowDuplicates": false,
"ShouldFilterItemsByZone": true,
"ShouldApplyLocationSpecificDamageModifier": false,
"ShouldApplyLocationSpecificProbabilityModifier": true,
"InitialDamage": 20,
"RandomDamage": 30,
"InitialUsage": 20,
"RandomUsage": 30
}

As for the usage setting, could you show me your edited .json file?
What specific item usage are you referring to?
最后由 Brobocop 编辑于; 6 月 30 日 上午 4:53
gameing 6 月 30 日 上午 10:42 
Hey,

thanks, thats the new lines at the bottom i have seen but not known what it exactly means. Now its working fine
Usage is now working, too, that was my fault
Reaktro 10 月 29 日 上午 8:28 
引用自 Brobocop
Hi schnippschnapp!
To prevent items inside the WW2 bunker from having reduced durability, simply set the line "ShouldApplyLocationSpecificDamageModifier" in the spawner configuration to "false"

For example, to prevent items from having reduced durability inside the WW2 cardbox, your Buildings-WW2_Bunker-Examine_Ammobox.json should look like this:

{
"Nodes": [
{
"Rarity": "Uncommon",
"Ids": [
"ItemLootTreeNodes.WW2.Clothes",
"ItemLootTreeNodes.WW2.FoodDrink"
]
}
],
"Probability": 15,
"QuantityMin": 1,
"QuantityMax": 1,
"AllowDuplicates": false,
"ShouldFilterItemsByZone": true,
"ShouldApplyLocationSpecificDamageModifier": false,
"ShouldApplyLocationSpecificProbabilityModifier": true,
"InitialDamage": 20,
"RandomDamage": 30,
"InitialUsage": 20,
"RandomUsage": 30
}

As for the usage setting, could you show me your edited .json file?
What specific item usage are you referring to?
Does it work the same for shipwrecks?
I cannot reach more than 50% there, even with this setting set to "false"
最后由 Reaktro 编辑于; 10 月 29 日 上午 8:28
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