Disgaea 2 PC

Disgaea 2 PC

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What should I be aiming for post-credits?
Without giving _too much_ away, roughly what should I be doing after having the credits roll for the first time?

I find Axel boring as both a playable character and as a storyline and I want to just get back to Adell mode.
Is the game at this point just an endless loop of Adell or Axel playthroughs, and I just need to not complete the campaign on the character I want to keep playing as?
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正在显示第 1 - 12 条,共 12 条留言
neemoos 7 月 4 日 下午 2:53 
Axel mode unlocks a couple new mechanics and 3 new characters/classes, but it's overall rather short (albeit it can be a bit hard if you just played through the story in Adell mode). Once you're finished with it, there's not much reason to go back, so you can keep looping Adell mode over and over again if you so wish.

You can unlock/pass some bills for side missions that you can try to complete, though the difficulty is kinda all over the place (and some of them requires you to be on certain chapters or before a certain point in the story). An easy one that I recommend requires you to farm Defender of Earth cellphones (use 3 of them on 3 different instances/stages to unlock the bill for the mission. IIRC it's one of those bills that require you to use Adell as a senator). The mission rewards you with an Accelerator, the best "shoe" item in the game, and you can grab one per (Adell) playthrough. You can technically get another copy through the item world, but its legendary rarity isn't guaranteed and it takes longer to do so (as a bit of trivia, the devs didn't even expect you to do so, the Dark Record lists Accelerators as only having a legendary version).

Other than those and just grinding stuff in general (levels, innocents, pirate maps, leveling gear etc), you can try doing the Dark World stuff. These are alternate stages from the story mode with a certain gimmick in them (it has a bit of a "puzzle" element to it). To unlock them, I heavily incentivize you to just look it up online, some are pretty obscure (to the point that many guides might not have accurate information/list different requirements for the same stage). While not required, I advise you to do the Dark World with all story maps available so you can unlock/clear them all in one go, so if you already started another playthrough recently, it might be better to hold off for a while. Oh, and I'm referring to the Dark World in Adell Mode; Axel Mode does have DW stages, but there's no reward for clearing them, so other than some potentially good early grinding maps, you can ignore them.
最后由 neemoos 编辑于; 7 月 4 日 下午 2:55
68ST0X20 7 月 5 日 下午 2:46 
Thanks so much!

Glad to hear Axel mode is short
Olinser 7 月 8 日 下午 3:52 
With any Disgaea game, the first credits unlock is only the beginning. You can usually finish most of the 'main' stories at maybe level 100 or so without really using Reincarnation or the Item World, but that's usually only like 10-20% of the actual content in the game.

Honestly the achievements are pretty good targets for goals for postgame and replayability. I did 100% achievements in ~110 hours (although probably a good 20-30hr of that was grinding for Pringer X Go by perfect leveling enough items to do it).

Axel mode you should do early because it unlocks Magichange (and then you can get Magichange 2 from an Item World rare room).

Yeah I agree, Axel is a terrible and annoying character, but its mercifully short with only 4 chapters with less than 20 battles total, and it doesn't take very high level to beat, the highest level enemies are only level ~250.

There's a lot of stuff to do, you have the Dark World levels, sure some of them are terribad but since there's a Dark World level for every single regular level, that's to be expected.

Other than Dark World you have all of the bonus Dark Assembly bosses, the extra endings, then the Land of Carnage unlock, and finally the Pringer X Go Unleashed fight.

Land of Carnage is a bit of a grind though, and Pringer X Go requires a huge amount of grinding.
最后由 Olinser 编辑于; 7 月 8 日 下午 3:54
68ST0X20 7 月 29 日 下午 1:05 
引用自 Olinser
With any Disgaea game, the first credits unlock is only the beginning. You can usually finish most of the 'main' stories at maybe level 100 or so without really using Reincarnation or the Item World, but that's usually only like 10-20% of the actual content in the game.

Honestly the achievements are pretty good targets for goals for postgame and replayability. I did 100% achievements in ~110 hours (although probably a good 20-30hr of that was grinding for Pringer X Go by perfect leveling enough items to do it).

Axel mode you should do early because it unlocks Magichange (and then you can get Magichange 2 from an Item World rare room).

Yeah I agree, Axel is a terrible and annoying character, but its mercifully short with only 4 chapters with less than 20 battles total, and it doesn't take very high level to beat, the highest level enemies are only level ~250.

There's a lot of stuff to do, you have the Dark World levels, sure some of them are terribad but since there's a Dark World level for every single regular level, that's to be expected.

Other than Dark World you have all of the bonus Dark Assembly bosses, the extra endings, then the Land of Carnage unlock, and finally the Pringer X Go Unleashed fight.

Land of Carnage is a bit of a grind though, and Pringer X Go requires a huge amount of grinding.

Thanks for this!

I finished Axel mode and unlocked Dark World.
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies? To be honest I'm not looking forward to either needing to spend time on felonies to save time on leveling, or leveling without felonies and spending more time overall.
neemoos 7 月 29 日 下午 1:36 
引用自 68ST0X20
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies?
Either you've misread/misunderstood something or the guide made a mistake. Doing that doesn't remove your felonies, I think they meant that you should only use that mechanic with "clean" units. While you can ascend/sacrifice characters with felony stamps to the Dark Sun, not only they won't be able to damage it, but doing so will also raise the levels of the enemies on the map. Personally, I wouldn't worry too much about it, I've never really relied on destroying the Dark Sun, it's there more as an additional option if you don't want to deal with part of the gimmick of the dark stages.

There are 2 types of felonies - the ones that are displayed on top of the characters' portraits (caps at 99) and "hidden" ones (caps at 300). I believe you can see both in one of the pages of a char's status menu. If you wish, you can remove the felony stamps in the Dark Assembly (it's the option to reincarnate as a Prinny/to pay for your sins), which IIRC impacts on things like your influence on passing bills, discounts/better sale prices on the shop (for Adell/Axel) and maybe some of the aforementioned extra missions/bad endings. However, EXP bonuses
are tied to the hidden felonies, and there's no way to remove them sans deleting the char outright (not that you'd want to anyway).
最后由 neemoos 编辑于; 7 月 29 日 下午 1:43
68ST0X20 7 月 29 日 下午 1:54 
Ah, thanks for the information!

Yes the guide for the Dark Sun didn't explain that properly. Also where I read about the hidden felonies, it was just described as the UI capping at 99
Olinser 7 月 30 日 上午 9:44 
引用自 neemoos
引用自 68ST0X20
I noticed in a guide that sacrificing characters in Dark World caused them to lose their stamped felonies.... that seems like a big penalty when leveling requires felonies?
Either you've misread/misunderstood something or the guide made a mistake. Doing that doesn't remove your felonies, I think they meant that you should only use that mechanic with "clean" units. While you can ascend/sacrifice characters with felony stamps to the Dark Sun, not only they won't be able to damage it, but doing so will also raise the levels of the enemies on the map. Personally, I wouldn't worry too much about it, I've never really relied on destroying the Dark Sun, it's there more as an additional option if you don't want to deal with part of the gimmick of the dark stages.

There are 2 types of felonies - the ones that are displayed on top of the characters' portraits (caps at 99) and "hidden" ones (caps at 300). I believe you can see both in one of the pages of a char's status menu. If you wish, you can remove the felony stamps in the Dark Assembly (it's the option to reincarnate as a Prinny/to pay for your sins), which IIRC impacts on things like your influence on passing bills, discounts/better sale prices on the shop (for Adell/Axel) and maybe some of the aforementioned extra missions/bad endings. However, EXP bonuses
are tied to the hidden felonies, and there's no way to remove them sans deleting the char outright (not that you'd want to anyway).

Yes. I never once destroyed the Dark Sun and did 100% of the Dark World stages. There's a couple levels that would certainly be easier if you destroy the Dark Sun, but the few levels that are hard the Dark Sun is such high level that its just not worth it to try and destroy it, particularly because as you said, you can ONLY use 'clean' characters to damage it, which means you basically have to level extra characters purely for sacrificing them to the Sun, which takes far, FAR more time than just beating the stage.
68ST0X20 8 月 4 日 上午 7:18 
Nice to know I can likely ignore destroying the Dark Sun, thanks!

I'm currently spending team either farming Cavern of Despair 4 or doing early stages in item world. One guide I read said to go after felony 300 ASAP but I find that I can only do item world stages up to 20 without risking using a Mr Gency Exit so am only doing lvl 8 and 12 bailiffs. Perhaps I need to start spending Exit items to manage item levels 21+ or perhaps I need to level up my party to the point where those levels become trivial...
neemoos 8 月 4 日 上午 11:03 
Are you actually clearing the floors in the Item World? Unless you find a good setup with the geo panels or there's an item you want to steal or in the bonus gauge, the vast majority of the time you're better off rushing to the gates. Ideally you'd have a long range attacker to snipe the gatekeeper and then just use your item world runner, but at this point, you probably have to rely on a fist user to move them away instead and maybe use a few throwers to help Tink/Mothman reach the exit. Levels shouldn't matter much for this, though your fist user should have at least lv 15 in Weapon Mastery for Rising Dragon, the rest is mostly equipping your runners/throwers with plenty of shoes. Leave/save every 10 floors. If you can beat the item generals/kings, so much the better, but if not, don't worry about it and just move on.

The items you're leveling now will most likely be replaced sooner or later, so whenever you find the DA Chicken in the Innocent Town, I recommend passing +MOV bills, it's a relevant stat throughout the game.

I personally wouldn't stress too much about maxing out felonies (though it's good to have them of course), I like focusing more on farming specialists like Professionals, Armsmasters, Firefighters/Aeronauts/Cryophiles (for your spellcasters), etc. Some items always have certain specialists on them, like 7 Year Kill and Hell Striker (Fists) for Professionals, 100 Fists for Armsmasters, Seraphic Bow and Heroic Guns for Mentors etc. Do note that, while you can do that for others like the elemental affinity innocents, they usually come at a low level, so it's better to just randomly look at the higher tier items (dragon mails for firefighters are decent, but the options for the others are kinda garbage/low tier).

If your game time is 40+ hours (and you're on Chapter 12-13 in Adell mode), you can also recruit Flonne and Laharl. Their levels might look a bit high, but the AI is super passive, so if you keep some distance and snipe them with magic, you'll get them eventually. IIRC in my first playthrough I won the first char/battle with a ~lv 250 Skull (it was the first and last time I had to use an item because I ran out of SP), then raised that char a bit (just taught star magic and leveled it a couple levels) for the second one. If you're still a bit earlier in the story (before clearing Chapter 9), be sure to get Priere (requires a char with 66 Felonies), she coupled with another char (and a few extra steps) helps a lot with grinding on CoO4.
68ST0X20 8 月 7 日 上午 7:22 
I am using a Mothman to just exit as many floors immediately as possible, but I don't have great long range characters. I have two archers that I thought were good but they don't have enormous move or fire range so a gatekeeper that's more than ~10 tiles away is going to require more than 1 turn.
Also there's floors where I want to get the specialist or a stack of characters to the dark court portal, and sometimes honestly I just like clearing out the enemies when they are at just the right level and I get frequent level-ups from it.

Nice info in that last paragraph, thank you. I haven't pushed the story far, I guess I should take the Adell story up to the final boss but never fight him?
Olinser 8 月 7 日 上午 11:36 
Felonies are best to max relatively early, because then they you can get levels and reincarnations as you are in the process of clearing everything else.

It's really easy and quick as long as you understand you can throw an entire tower stack into the portal and every single character in the stack gets the felonies.

So you can throw up to 9 characters in at once.

It's very easy and quick to max felonies as long as you take a little time to stockpile a few Gency Exits (which you can get really easily and quickly in low level items by just gaterushing and then clearing every 10th floor).

Stockpile felony items in the warehouse, then once you have enough Gency, pick an item.

Each 'level' of felonies has a random range they can spawn in - for insance, the 'Too High X' series spawns 16-24, and the 'Way Too High' felonies spawn 36-44.

Stockpile enough and you will have one of every level, only even numbers spawn, so for Way Too High you will see 16, 18, 22, 24 and then Way Too High of 36, 38, 42, 44.

So start on the one with the Baliff 16, rush down to level 16, throw your tower stack into the portal, then drop to 17, and Gency Exit. Then move your Baliff 18 onto that item, enter the item on level 17, drop to 18, tower throw, then go down to 21 and Gency out.

Doing this significantly lowers the amount of levels you clear.

If you do a single run of an item with all levels of Too High and Way too high (4 of each, and Too High gives +6 and Way Too High gives +10), that means running a single item through level 44 with them gives you +64 Felonies on every character in the stack you threw in.

If you have some of the Mastering X Weapon or Mastering X Magic ones (+12 felonies spawn levels 56-64) or 'Reincarnate 10 times' (+16 felonies spawns at 56-64) you can then add them in too because since you're already at 44, its only 12 more levels to the start of that for even more felonies in a single trip.

Then you can junk the item and do the next one.

When you first start getting the Too High felonies you should start the process, dive down and then leave the item in the warehouse to be used for the Way Too High ones later.

You only need 5 clears of an item to level 44 this way for the max 300 felonies (less if you have some of the mastery ones to add on), and you can do it in a couple hours, then every character has the 300 felonies and can easily pass bills and will stack XP so much faster while you go about doing other things. Remember that each felony is +1% XP, so 300 is +300%, which is 4x faster.

Definitely don't grind for levels or reincarnation points without doing felonies first.

Ideally you should be adding in felonies on items while you are stacking critical ones like Armsmasters and Mentors, which you should also get early so you level up skills and weaponskills while doing everything else.
最后由 Olinser 编辑于; 8 月 7 日 上午 11:42
neemoos 8 月 7 日 下午 2:41 
引用自 68ST0X20
I am using a Mothman to just exit as many floors immediately as possible, but I don't have great long range characters. I have two archers that I thought were good but they don't have enormous move or fire range so a gatekeeper that's more than ~10 tiles away is going to require more than 1 turn.
If the archers can reliably deal with the gatekeepers, you can just use throwers like I mentioned before. I personally prefer spellcasters (magic is pretty good in this game) especially a Celestial Host for this role since they can fly through enemies like Tink/Mothman, though if you really like archers, it's not something necessary or anything like that. Also, while it might be lack some power since it only covers normal attacks (unless you level a high ranking bow a lot), you can pass some "Increase Attack Range" for your Archers' weapons (the other items focusing on MOV) to help with their reach problems. Whether that's worth the time and effort is up to you.

I haven't pushed the story far, I guess I should take the Adell story up to the final boss but never fight him?
Again, it depends on what you want. Like I mentioned on my first reply, some side missions/endings require you to be at/before certain chapters. You can try some of the several endings (each one can be an "excuse" for you to grab another Accelerator while you're at it). In particular, if you're very early on, you can pass the "I want to see the ending" to later recruit Vyers/Midboss. He's not broken or anything (at least AFAIK, I've never used him), it's more to get it out of the way since there's a cutoff point to this side mission (up to chapter 9, but since this forces a new cycle, it's better to do it earlier rather than later). There's also a particular glitch involving this stage/ending that can potentially give you insane stats (caps at 40 mil) and access to otherwise unique skills from magichange and story characters. I don't particularly like using stuff like this, but if you're into breaking the game and stuff, go nuts (though, if you do, I recommend making a backup save just in case).
Otherwise, if you want to prepare for the Dark World stuff and get the chars I mentioned on my last post (including Priere, before chapter 9), then yeah, clear everything up to the last battle and leave it at that.

In terms of felonies, I agree with most stuff Olinser said. My 2 cents would be that, once you get a decent amount of Armsmasters, you can farm the "mastery" subpoenas pretty quickly (each of these being one-per-char, even with reincarnations). Make 4 sinners and buy 2 fists from the shop, equiping your Armsmasters in one of them. Go in a stage with invincibility or reverse panels (I personally use 11-3 Death to Cowards) and have your good-for-nothings beat each other up (while switching the weapon around every now and then) until they get to lv 15 in their Weapon Mastery, which is enough for the felony. With a maxed Armsmasters, you get 4 "Mastering Fists" in less than 10 min. I also like getting a nice, round 100 felonies per legendary item, with 2 "Too High *stat*", 4 "Way Too High *stat*" and 4 "Mastering (...)" felonies, but this is mostly just my OCD speaking. Though I must say, this is NOT the most effective way to farm felonies at first since it requires farming the Armsmasters beforehand (thus spending a lot of time), it's better to slowly gather them as you've been doing and as Olinser said, it just becomes faster once you already have them. This is mostly something to keep in mind if you want to raise a new char later on.

Oh, and if you aren't doing it already, try hoarding as many legendary items as you can (preferably items above rank 5), which will also be good when farming Lovers, another pretty annoying mechanic in this game. I'm honestly glad neither of these came back in the sequels (at least AFAIK).
最后由 neemoos 编辑于; 8 月 7 日 下午 2:43
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