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报告翻译问题


1. all those resources being moved around all over the place create a real tangible need for Teamster operations and therefore the more efficient the reclaimer is ( and by extension the factories near by ) the more pressure on your workforce will be composed of teamsters to carry the massive amount of goods
2. things like the virus medicine mega yachts and especially space ship parts require MANY of the resources that are reclaimed.
3. these setups really only work when you have not just workers but workers AT work
for my part i do hope we find bigger use cases for THAT amount of resources
There is one other thing which you reminded me of: The reclaimer works at full function even if the pollution producing buildings are staffed by a single person who never shows up. I don't think this covers the cost of replacing the filter but just something to note.
The optimal way to use reclaimers is to place three directly next to each other, a battery plant and a steel mill across the street, and a plastic factory plus an electronics plant behind the reclaimers, make sure the steel mill is within range of all three reclaimers (you need to offset the battery plant 1/2 squares).
Place your favorite pollution generators on the side, only takes two charcoal makers or tanneries set to the proper work mode.
This setup is so optimal the only possible way to generate more money per worker, per square, per maintenance dollar+salary, or per megawatt is this exact setup but also with a uranium mine within range of the reclaimers.
Edit:
More science, if you add a waste treatment plant to the range it adds uranium to the output. This also gets you nickel and aluminium so you can replace the large and unwieldy battery plant with it.
But then again i'm not playing the game as something challenging.