Children of a Dead Earth

Children of a Dead Earth

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SoulWager 2023 年 9 月 15 日 下午 11:16
Enemy stations don't get disabled when weapons or power generation get disabled.
I'm working on a custom level, and for the "precision combat" level I want a pirate station to be disabled so it can be boarded. Unfortunately when testing it, I haven't been able to disable it to trigger the victory condition, even when power generation is disabled.

https://psteamcommunity.yuanyoumao.com/profiles/76561198027398476/screenshot/2086911267835432472/
https://psteamcommunity.yuanyoumao.com/profiles/76561198027398476/screenshot/2086911267835432060/
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Echo 2023 年 9 月 16 日 上午 2:41 
Precision combat is just a badge. Assuming you properly set the victory condition and flags on enemy ships (fleets, rather), and if destroying all the radiators too doesn't result in a victory, then I guess only ships can be disabled.
SoulWager 2023 年 9 月 16 日 上午 3:39 
Yeah, the victory condition worked when I added engines and fuel.
最后由 SoulWager 编辑于; 2023 年 9 月 16 日 上午 3:41
Echo 2023 年 9 月 16 日 上午 3:45 
Interesting, so stations can't be disabled because you can't disable their engines (since they don't have any to begin with). See if you can add some token RCS thrusters to your station, otherwise you'd have to rework the mission to disable a ship.
SoulWager 2023 年 9 月 16 日 上午 4:32 
Yeah, I added some resistojets as RCS thrusters. Makes the level a bit easier though, because you don't have to maneuver around to the far side to avoid hitting the crew compartment.
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