DUAL GEAR

DUAL GEAR

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Menu confirmation redundancy, spelling errors and animation/sound in cutscenes.
You know how if you're in ANY part of the menu after you load your game, it confirms whether you want to return to the base menu?

That's dumb AF. The only confirmations we should be getting is for deleting or overwriting save data. Speaking of, we shouldn't need to confirm saving data to EMPTY SLOTS.

Likewise, we should be able to skip ALL dialog and video, get right into the combat of missions. No one that skips dialog in a cutscene WANTS to see specific dialog. If we want to skip it all, chances are we just want to PLAY THE GAME.

Just confirm "do you want to skip cutscene & dialog?" and boom, done.


On the note of dialog... There's a heckin' LOT of messy translations and outright spelling errors in this stuff, especially in the in-game cutscene dialog.
We have 3 bare-bones missions thus far, but each of them is plagued with at least a few of these agregious spelling errors and just plain lackluster dialog that reads like something out of a child's OC-injection manga. "It can't be....!" and other nonsense with exposition and terms tossed out for the sake of sounding cool, but it all just falls flat when it's forced in such a lazy way.


Worse, the animations in cutscenes neither convey and commit to a feeling of weight, nor of speedy and flashy mech combat.
Look at any scene wherein a mech is attacking another and you'll find the weapons when thrown or dropped move fairly quickly and have little impact when they land, both by vibration, sound and the like... And that somehow, when mechs collide there's barely any effects, feel or audio to reflect robotic behemoths slamming against one another.


If you're going to make a mecha-game with a serious tone, you need to commit to flashy and/or impactful animations and audio. Movement and sound are super-important to the atmosphere and feel of mecha...
And this game falls flat on both fronts.


With terrible UI issues that slow things down needlessly such as an excess of confirmations on things that have no effect...
Issues when equipping skills that if not done in ONE of a few presented ways resetting all changes made in spite of the "save" symbol appearing and telling you the changes were saved...
Lackluster animation impact, audio to amplify this and shamefully plain effects...
And dialog that is so barren and cringe it makes most isekai web-novels seem exciting and intriguing...

All in all, the game needs vast improvements in numerous areas; not even starting on balance, since that whole can of worms is just far more difficult to approach and figure out.

Really should flesh out the rest first IMO, since that's what'll get the biggest impression on folks right now. The feel, sound and presentation alongside the mere total of 3 missions is just... Not going to hook any but the more dedicated fans or those that spent and have sunk-cost fallacy problems.
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Pongpat  [开发者] 2021 年 5 月 30 日 下午 11:27 
Thanks for a ton of suggestion sir! We will do the best to make it better! :D
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