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Glad to hear it, I do think Dual Gear is a game with a lot of potential. Though like any game design, it has to get past a few hurdles to make game-play feel smooth.
Different weapons having different ranges and auxiliary parts like boosters could increase the effective range of melee weapons. Kind of like Vagrant Story.
I’ll have to look into VS, i’m not familiar. Though I do like the idea.
well do not bring a sword to a gunfight.
I hink its kinda lame to try and force melee to be "good" by adding magic traits to it.
It kinda only works in two ways: either you have a very fast and agile machine that can just dance around its targets.
Or you have a lumbering hulk that smashes hard, but needs ways to trap enemies.
As such, melee units should have to use tools of varying kind to entrap, ensanre, slow down and root down their ttargets. Its still gonna be risky enough given that its melee vs guns.
Play the game and you'll know why.
I mainly use assault cannons and machine guns, but the mechs melee should be viable.
Evidently, they're about equal in terms of damage per attack... Which is weird, since the pile is a melee weapon and I feel like those really should hit way harder than even the best of guns.