Galactineers

Galactineers

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Dahl 2019 年 3 月 7 日 下午 4:25
Ships keep rubber banding, then the game freezing and ultimately crashing.
Seems the last update may have broken the game a lot more.

And the achievements that were claimed fixed still do not appear to be working.
Well, Team Player might be is, but the one PVE mission you told me previously worked, errors and crashes as mentioned in my other post.


Seems every time i start trying to destroy multiple blocks, regardless of clicking just 5 blocks or quickly clicking randomly i get the same results.
  1. Game appears to freeze.
  2. Try to move my ship closer.
  3. Delay of random time, seconds to minutes.
  4. Ship moves to the location i clicked, but then it rubber bands backwards and goes through the same movement without me touching it.
  5. After this happens two or three times the game client crashes.

Sometimes the process will close, sometimes I have to manually End Task.


Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.RemoveAt(Int32 index)
at Galactineers.Processors.LocalGameProcessor.UpdateCycle(GameTime gameTime, GraphicsDeviceManager graphicsDevice, KeyboardState keyboardState, Point mousePosition, Boolean windowHasFocus)
at Galactineers.GameStates.MainGameInstance.Update(GameTime gameTime, GraphicsDevice graphicsDevice, GraphicsDeviceManager graphicsDeviceManager, Boolean windowHasFocus)
at Galactineers.GalactineersGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at Galactineers.Program.Main(String[] args)

This object has already been disposed.
Object name: 'SoundEffect'.
at Microsoft.Xna.Framework.Audio.SoundEffect.CreateInstance()
at Galactineers.Static.SoundEffectManager.RegisterEngineSound(EngineSoundEffect engineSoundEffect, Vector3 relativeLocation, Vector3 shipLocation)
at Galactineers.Components.Ship..ctor(LocalGameProcessor gameProcessor, Ship shipSerialized)
at Galactineers.Components.EnemyNpcShip..ctor(LocalGameProcessor gameProcessor, Ship shipSerialized)
at Galactineers.Processors.MessageProcessor.HandleCreateEnemyNpc(CreateEnemyNpc gameCommand)
at Galactineers.Processors.MessageProcessor.ReceiveDataRaw(AGameCommand gameCommand)
最后由 Dahl 编辑于; 2019 年 3 月 8 日 下午 2:46
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Dahl 2019 年 3 月 7 日 下午 4:57 
Just happened again not even 1h later.
This time it didn't give me a crashlog.
Dahl 2019 年 3 月 8 日 下午 5:00 
Seems like the problem is with blocks going to ship inventory.
If im far away i can break things down fine. As soon as I move he ship close to pickup the blocks there is a pause/freeze and the ship rubber bands and move forwards again, and sometimes even a third time.

Most of the time after this occurrence the entire game crashes.

Occasionally after waiting 2 - 5 minutes it will be fine, but will happen again as soon as i break down other blocks and inevitably the game crashes.

I hope this can get fixed quickly as it is pretty annoying.
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