Deathstate

Deathstate

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workinman 2016 年 2 月 18 日 下午 1:39
Deathstate Version 1.20 Beta
Hi everyone,

We've got a beta build of 1.20 ready for your feedback!

This is primarily a balance patch, with the emphasis on revamping the magic and relic system, and improving underused weapons. There's some content in there too, though: keep an eye out for some new uniques!

There are some pretty big changes in this patch (94% buffs, 5% nerfs, 1% ???) so we're definitely interested in your feedback!

To enable the Beta, right click on Deathstate in your Steam Library, and then click on Properties. Select the Beta tab, and pick the branch "public_beta" from the drop down. DS will auto-patch and you're good to go!

Deathstate Update 1.2 BETA Notes

Major Features:
​* Magic system revamped.
* Redesigned many Relics to be more interesting and effective.
* Greatly improved Laser and Mortar weapons.
* Added 2 new unique enemies and several new items.
* Added a new beneficial potion.

Minor Features:
​* Reduced the intensity of some screen overlay effects.
* Corners should be a bit less sticky when moving your character.
* Standing over an organ or item now displays its name.
* Merchants appear more frequently.
​* Added Large health globes that drop rarely.
* Several inhabitants of the final world have new Desecration abilities. Watch out!
* Insanity Emissaries are now more... interesting.
* Added new map layouts to most worlds.

​Tweaks and Bug Fixes:
* Nerfed Reverse Damage effects. They now expire after X heals, and only heal 1 tick per impact instead of being full damage mirror.
* Most "Slow Fire" effects (including the Aggravating Brain) now cause your bullets to pierce 3 enemies.
* Lasers have better stacking with many organs and weapons.
* All weapons now benefit The Eye character, even lasers.
* Reduced the Eye's base damage stat because lasers are much more powerful now (the Eye's actual damage output was not reduced).
* The Embalmer can make good use of mortar weapons now.
* The Eye and The Embalmer have new activated abilities.
* The Priest can no longer be tempted.
* Ice weapon slow and freeze effects occur more often.
* Bubble damage is now improved by Ice Boost stat.
* Forges and Altars now continue to appear even after their unlocks are earned. They will drop random weapons and organs respectively.
* Improved the damage scaling on Entropy DoTs.
* Gambling Merchants now have a cap on how much they can charge.
* Nerfed Otylosh the Fleshbeast and Amon Morax the Demon on Desecration 2+
* Slightly increased the world time limit on Maze of Ix, Carcassus and Grave of Time.
* Slightly increased the world time limit on Desecration 1 and above.
* Slightly REDUCED the world time limit on the final world.
* Slightly nerfed several enemies in the Temple of Qit on Desecration 0 to make the difficulty more in-line with the Fortress of Torment for new players.
* Fixed a bug that caused the player to sometimes dodge right instead of the intended dodge direction.
* Fixed a bug that caused the confusion debuff to apply even if you dodge through a succubus heart bullet.
* Fixed a bug where Insanity progress unlocks did not always unlock. This should work retroactively.
* Fixed a bug where Prince Ziggur would not unlock in the bestiary. This is not retroactive.
* Fixed a display bug that caused the player to flicker between poses sometimes when firing.
* Many other bug fixes based on Community bug reports. Thank you!

Magic Revamp Details:
* MP no longer regenerates passively, it only regenerates when you deal damage. The regeneration rate scales with damage dealt.
* Cooldowns on most abilities and relics greatly reduced. As long as you have the MP, you can usually use them again within seconds. This makes high-MP builds much more interesting.
* The MP Regen stat is much more effective.
* All organs granting Max MP and MP Regen stats were improved.
* Organs that previously reduced Max MP now reduce MP Regen instead. It's no longer possible for your abilities to become unusable.


1.20b BETA Notes

* Magic Globe pickups will now drop from enemies sometimes.
* Embalmer active ability does WAY more damage. Also looks more intense.
* Reverse Damage invulnerability effect no longer ends once you consume the max amount of health, it just stops healing.
* Fixed new uniques having incorrect skins.
* Fixed some fields showing "TODO"
* Fixed new uniques not showing up in the bestiary
* Made confusion heart particles on the player more apparent.
* Improved smite animation effect.
* Fixed some rendering bugs with lasers.
* Added Zeralith to game credits in recognition of his extensive QA work here on the forums.


1.20c BETA Notes

* Staff of the Deep is better now.
* New Uniques have better Desecration scaling.
* Slightly reduced the lifespan of Amon Morax's fire hazards.
* Slightly reduced Amon Morax's health.
* Further Reduced the frequency of Otylosh's slimes spawning in higher Desecrations.
* "Fire in a Spray" gives a slightly higher damage bonus now, but only when not paired with Slow Fire.
* Yellowed Eel Guts have new stats.
* Reworked font rendering to fix text blurriness in menus.
* Fixed Rosyeye not dropping items.
* Fixed some issues with Golden Vajra's new ability.
* Fixed a mis-named enemy in Grundy's Planchete unlock description.
* Fixed some issues with music sometimes stopping/starting/changing unpredictably after bosses die.
* Fixed the level music volume increasing after desecrating.
* Fixed an issue where lazy Grimoires would take too long to pick new targets when the player has a slowed fire rate.
* You can no longer pick up items while dying. Because you're dying.
* Fixed altars and forges not appearing correctly in some circumstances.
* Fixed weird text print-outs in the top-right UI in Insanity.
* Fixed Hold Fire failing to stop laser grimoire's from firing.
* Allow you to dismiss message box while it’s still opening.
* You must now press F to skip a cutscene (no longer Any Key)
* Fixed Potions claiming to be Relics.
* Fixed best win length resetting on new game.
* Steam Cloud support now defaults to ON for new players.
* Added checks for having played insanity a bit and desecrated a bit, which prevent warnings about those changes.
* Tentatively may have fixed the Xbox One controller issue
* Fixed Priest being misaligned in cutscenes.
* Fixed some characters being misaligned in default ending.
* Fixed some bugs in awarding Reason Guides Me achievement.
最后由 workinman 编辑于; 2016 年 4 月 8 日 上午 11:09
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正在显示第 1 - 15 条,共 49 条留言
Honorable_D 2016 年 2 月 18 日 下午 4:53 
Oh snaps, thats a big change to MP - no more chilling a boss room to use healing powers to get max life...
Cream-of-Plenty 2016 年 2 月 18 日 下午 5:15 
Very interesting changelog--looking forward to checking this out!
workinman 2016 年 2 月 18 日 下午 6:47 
Overall, Magic Regen on 1-1 will be a bit worse than before, but on 4-1 it'll be better (depending on your build, maybe WAY bettter). Combined with the tremendously reduced cooldowns, you should be able to use abilities more often and more effectively now, especially in the later portions of the game.

We want relics to be a real part of gameplay and not something you only care about when you find a healing item. Buuuut we also don't really want people spending 3 minutes camping out in boss rooms chugging out of their Canopic Jars.

It's a big change and there's definitely room for things to have been made too good / too bad. Therefore aliens! I mean... Betas!
:) 2016 年 2 月 18 日 下午 8:37 
These look like some really great changes, can't wait to try them out!
Rougheredge 2016 年 2 月 19 日 上午 7:58 
Awesome! Been looking forward to this for a while now. I'll make sure to give you guys my feedback as soon as possible.
Qonstrukt 2016 年 2 月 19 日 上午 8:34 
Looks good so far.
In case im not annoying, here's some more Qonstrukt'ive (⌐■_■) feedback:

General:
-You shouldnt be able to find two identical Items in the same run, e.g. Starsymbol Idol
(Maybe this should be applied to Steelblade/Crossblade versions aswell)
-There's The Bible: Old Testament and The Bible: Old Testament, both firing Plague Bullets
-Bubbles deal 4 damage without desecreation, and sometimes proc more than once, they killed me with 6 hp in an instant
-When converting damage to health, Poison Potion still does damage instead of health
-When having an attack modifier, Books such as Octillion 2 behave strangely and pick targets in bursts, rather than constantly (Not sure if intended, but would be a more enjoyable experience).
-Walking through a portal heals for 1 hp, which is useful, but makes the "Living on the edge"-achievement unable to unlock
-Unknown Potions rather should have a short "unknown" or "???" text rather than the long "pickup unknown relic"-text, since it can hide bullets
-Starchild emissary doubling himself on Insanity is a cool idea, however both should suffer damage, not only the original one
-I killed the original emissary, upon its death the fighting tune stopped, the portal didnt open and his replica was still alive. Upon attacking it further, it died and the fighting music came back along with the portal
-See my screenshots for a chest costing $1000000 (prior to 1.20 beta) and "Health is more common" and "Health is less common" through advanced insight.
It has also has a problem with the format, e.g. a missing word wrap or text being out of bounds.
The fishstick that makes you spry ice bubbles recklessly has a nice "**TODO**" name, and the miniboss who drops it was no happy fellow, he didnt laugh.


Regarding Starcreep:
-The Vendor sells edible organs to starcreep
-When becoming another and ingesting organs, and then becoming starcreep again, you get to keep the organs (Which is actually cool, when you are lucky to have the possibility)
-When the countdown of a level is over, starcreep shouldnt be teleporting into the death zone

Suggestions:
-It would nice to have unlocks for each character upon defeating the master, e.g. starcreep has none, while the fearful plant has 2
-Even with the manasystem changed, maybe organs can alter cooldownrate, enabling them to slightly get buffed or nerfed, without an factor that makes them unusable
-What about a Potion that makes you throw up, letting you choose ur organs again?
-Secret Passive for the scientist to find more potions
-Scar's damage scaling with gold, or some other money related ability
-Characters still dont have full health in library (Just a reminder, pretty sure you already put it on the list, since its a minor complain)

Also why is Pumpkin Man so spooky?
最后由 Qonstrukt 编辑于; 2016 年 2 月 22 日 下午 6:29
:) 2016 年 2 月 19 日 上午 10:44 
引用自 Qonstrukt
-Walking through a portal heals for 1 hp, which is useful, but makes the "Living on the edge"-achievement unable to unlock
This achievement can be unlocked from the Starchild Emissary fight.
Honorable_D 2016 年 2 月 19 日 下午 4:17 
Maybe vendor selling organs to Starcreep could be a special buff for him (would give gold more worth to Starcreep)? Perhaps keep it? :O
Cream-of-Plenty 2016 年 2 月 19 日 下午 9:52 
So now that I've played the v1.20 Beta a little bit, I've got a few comments to add:

1. If I'm not mistaken, there are both 1/2 and 1 HP health drops, now? I think vendors previously sold 1 HP items, but it's definitely nice to get the opportunity to find them elsewhere--especially at higher difficulties.

2. I really appreciate that you can see the name of an item before you pick it up. It's useful for identifying those items that otherwise look similar.

3. Love the fact that you applied some suggestions regarding some of the characters (i.e. the Priest resisting temptation, modifications to the Embalmer's power, etc.) These qualities help distinguish each character to a greater extent.

4. I think the changes to MP mechanics are interesting---shorter power/spell cooldowns really DO encourage you to use them more actively and frequently, allowing for "MP-oriented" builds.

5. Some of the additional item variety is pretty novel (and welcome). For example, Saint Victor's Eye now has the whole "Smite three random bystanders" effect that helps give it more personality than it had before; Same thing with the Golden Vajra.

EDIT: I do, however, feel like the "turn damage into health items for x seconds or y hits" class of items could use additional tweaking however, since my experience with them in v1.20 is that they're fairly useless. I think this is because (at D1+) there are so many projectiles that you'll convert the first one or two hits into health and then immediately sustain multiple damaging hits immediately thereafter.

I certainly like the IDEA of the tweaks to these items--that they require a certain degree of skill to use effectively--but I feel like they may be better off with a combination of slightly greater limits tempered with slower cooldowns.
最后由 Cream-of-Plenty 编辑于; 2016 年 2 月 21 日 下午 5:56
erendor 2016 年 2 月 21 日 下午 1:24 
The Mask of Anubis is an interesting item - still haven't figured out what it does, even with Expanded Insight (which I thought was going to be the secret to understanding it)
erendor 2016 年 2 月 21 日 下午 1:29 
I mean, it sorta seems like it might summon those spooky ghosts/cause them to change colour? I'm not sure what that's representative of, so...
erendor 2016 年 2 月 21 日 下午 1:31 
引用自 erendor
The Mask of Anubis is an interesting item - still haven't figured out what it does, even with Expanded Insight (which I thought was going to be the secret to understanding it)

And then, seconds later...I think it MIGHT be changing the layer effects? It just isn't changing the text that expanded insight shows you? My reasoning: I was getting almost no drops, used Anubis' Mask, suddenly get 4+health drops in a row, use it again, suddenly get 2-3 gold drops in a row.
workinman 2016 年 2 月 22 日 下午 7:00 
Thanks for the feedback so far everyone! Cream, Qonstrukt, especially I noted a bunch of your feedback!

I think it's possible damage-to-heal items were over-nerfed. Maybe instead of cancelling the invincibility effect upon absorbing the "max" amount of health, it just lets you stay invincible but stops taking health. They're tricky items to balance because the line between "not worth the risk" and "best item by FAR" is super thin with them.
FilthyEnders 2016 年 2 月 24 日 下午 5:24 
Ill be happy to not get hung up on corners and dying. The rest is golden too, but those corners...
Vex'd 2016 年 2 月 25 日 上午 6:11 
Cool how 30 minutes after buying Deathstate, there's a Beta! I'm liking the new MP regen compared to what I played before- I'm actually starting to manage my MP on the lower levels, but I feel a little more free to use blast attacks whenever available on later ones.
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