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报告翻译问题


Game have native DS4 controller support?`
Would it work if I told Steam to forget about my controller?
Just the stupid Valve Steam controller emulation. If one dropped DS4-support in Steam it work.
Not the best solution but better than nothing.
Their stupid Big screen overlay have changed how Steam work even back out in Windows though. It's so ♥♥♥♥♥♥♥ stupid. Don't make my computer a ♥♥♥♥♥♥♥ console. I don't want to surf your webpage / user-interface with LT and RT and analog sticks please...
They should had been able to do it more clever somehow. Like.. let me enter TV/console mode if I want too .. (Now I just HAVE to have it on to edit controller settings at all and they enable their ♥♥♥♥♥♥ over-lay as soon as a controller is connected. Thanks Valve! Thanks! Not.)
Figured out now I likely had useful key mappings too.. Which seem to be the case. But what is L3 and R3? If it's the PS-button that lead to Steam overlay..
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=838777207
I particularly recommend the InputMapper utility if you want as little hassle as possible. If you do use that though, you must launch the utility before Steam. So if Steam is already running, turn off Steam, turn on InputMapper, then turn on Steam. InputMapper locks in on the controller input and doesn't let Steam read it, which solved everything for me and my Dualshock.
This sadly includes controllers that are not Steam Controller. Steam tries to emulate it, but via Big Picture, which alone is a computing power siphon, not to speak of its inefficient emulation. What fixes it for me is to force Steam out of the picture.
Some of those additional software things show ads and they run additional processes and may install adware too so I'd rather now use them.
For me simply disabling DS4 controller support in the ugly Valve overlay let the game handle it on its own I assume and that made it work just as it should. However I of course don't really want to have it disabled in Steam in general. So it would be better if it could just work through that.
I would so appreciate if we could get accurate controller graphics too but I don't know if there's some controller API which provide that graphic or whatever each game just throw up whatever and if so have to try to detect the type of controller itself. I know Hammerwatch did show Nvidia Shield graphics but that's the only (?) game I know about which does. Hammerwatch was a disappointment since the enemies normally don't move but just do when attacked making it less "Gauntlet 2" (or Diablo..) which was what I hoped for :)
And we have the Linux distributions which try to do anything automagically which meant the Ubuntu installer never worked on my machine because it was graphical and couldn't set up graphics on my setup so ..
It's just so stupid when it doesn't work.
The big picture mode is a pain, maybe on a faster computer it move a bit better but it's not even nice to navigate anyway. Normal Windows interfaces have had the possibility to assing keypresses/shortcuts to any button and the capability to tab between them too. So you could tab your way to Ok or press alt-o or if it was the default just press enter to go with Ok.
Why not just show a straight up Windows interface where left shoulder button bring up the library and right one your profile and chat for instance, move up and down with .. up and down and select with the default (button seem to be the default on all these controllers) button?
I kinda dislike the default assignments of buttons too because I assume it will wear that button out the quickest but whatever. ABXY is easy enough for me to remember, the color coding (green, red (opposite, ok), blue, yellow) I can easily learn.
For the DS4 I know there's supposed to be some logic between them too, like x = check = ok, o somehow to back I think/assume, square for menu or something and the triangle for .. whatever it is. But it's harder to understand but also an older design.
I so regret having both of my controllers. Bought the Xbox One controller back when they finally announced the PC version and it ended up just having USB .. got annoyed and ordered the normal one, but then I bought the Nvidia Shield one because some reviewer who obviously didn't knew his **** said that one was better (and it have the same looks and it's chunky and nice with fast to press buttons and a nicer "zero" on the analog sticks, however the directional pad is worse and the quality in general feel worse and the battery is built in and it doesn't work wireless with PCs and now it doesn't work without ... even a newer GF card? Nvidia vendor lockin is always a pain. Haven't they learned anything from Sony? Think they are Apple? I don't want Apple either thank you), also the DS4 because of a third alternative. They idea was to return them but I wanted to make a YouTube video telling others how I felt about them and my camera was broken so that took time and they never got returned and I sold my One controller to a friend and hence are stuck with the other two.
Why Steam went with an unconventional controller / try to enforce / emulate that controller on anything else I don't know. They could had made that FOR PC EMULATING controllers purposes but then suggested to use a more conventional analog controller like the Xbox ones for other purposes.
The reason I stuck with the DS4 one rather than Xbox One one is that the buttons can be more easily pressed and the zero on the analog sticks are easier to get in / feel and they have a larger amount of action too I think. Hence better for shoot 'em ups and fighting games. However the controller feel so cheap and "used" with the flimsy controller cross and cheap shoulder buttons and it have a built in weak battery and high input lag too so .. not a good controller.
The Nvidia Shield one if it simply worked straight up with no magic and especially if it could work with any wifi adapter and if it could had used straight AA batteries and a better directional pad would had been very nice. But it doesn't.
They have just released the new one though which may be better. My intention was to write to Nvidia about this and see whatever they could listen and possibly allow me to get a copy of the new one once they made one and have opinions about that one too but I never posted the feed back to them either and I guess I wouldn't had gotten one anyway. But their old one is basically a paper-weight as is. Stupid product.
Thanks for the reply.
I stick with the utilities because they actually make it work reliably, and outside of Steam too. Speaking of additional processes and other unwanted stuff, Steam does that anyway already, and much worse with Big Picture involved, so that isn't a concern for me.
As for the "controller graphics", I assume you mean the button pictures posted in the "press B to blow" spirit. Every game handles that on its own, there isn't much of an API. There might be, but it would be likely engine-specific, and this game is made on Maya and Stingray. Not very traditional for multiple platforms. The game does have graphics for keyboard, X360 and even Dualshock buttons, and changes them depending on what button you press to get to the main menu or when you press play.
Especially since it's in full-screen mode. How does that make any sense? How to get rid of that crap? The whole situation on PC is so ♥♥♥♥♥♥♥ stupid and dumb and broken.
Xbone was the biggest dissapoint for me, being fairly thicc. It might be a trend these days, but it just doesn't sit with me, it made the thumbsticks feel weird, as well as pressing triggers. It set me off fairly quick, I had enough after an hour. I wouldn't mind giving it a chance if given the opportunity, though, especially the Elite.
DS3 is still my all time favourite, it fit my hands so beautifully. A simple, functional construction. Triggers went squeaky on me, though, and the X button wore down quick.
DS4v1 is also good to hold, but its thumb sticks aren't shaped very well, they take getting used to, and even then, I find I cannot hold them in one direction for very long without having to adjust my thumb on them, they just kind of drift away strangely, but the pattern of the grips lets me fine-adjust the thumbsticks really comfortably. I also hear the rubber coating on them flakes fast, and I see foresigns of that on mine already, though it looks like they have months before it yet. I sometimes feel the latency disadvantage of the DS4 when spamming O for QTEs in Helldivers, it doesn't keep up as well. The touchpad, not very used, sometimes as a mouse, but it's not quite obstructive either, I don't mind it. The shoulders are clanky and squeaky, but the triggers are beautiful in their actuation and resistance, best I've felt so far, though they also get clanky over time.
On a side note, I also have a Saitek P990 Dual Analog. Considered by some (including my brother) as a legend for whatever reason. It's really, really bulky, but feather-light for its size, since it's cable-only and no FF. The buttons have high actuation distance, the thumbsticks are a ♥♥♥♥♥ to press down, being both stiff and long-actuating, the ease of fine-adjusting them is actually non-linear because of their sheer size and angular span, not to mention the cutouts for the thumbsticks are bloody square shaped. The 8directional D-pad is almost impossible to press in the diagonal directions without first pressing a basic one, even though it's a one big plate that you incline in the given direction.
If I had a controller with the feel of a Dualshock, without battery, FF, and cable only... Man, that would be a dream.
Which Windows is it? I only play this game in Windowed, but the Start Menu is well behaved for me on W7.
Also Windows game bar using the Window key is annoying because back in the Quake 1 days pressing the Windows key ruined everything by throwing you out of the game, it likely still does / can do and hence it can be disabled on the keyboard but now if it actually serves a useable purpose .. Also my keyboard just have the numpad and not the arrow stuff except on the numpad which is less than efficient so num lock + fn is a thing to handle both situations there.