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OFC you have to train according to that, so in your case keep keep agility high and the other 2 low,,,
Also, you don't want Stamina low - you want as much of it as you can get without compromising on Agility. I'm an advocate of keepign the lowest possible strength once a dodge-focused strategy really takes off.
To the poster: The way the game is designed, every level costs slightly more than the one before. The three styles each work in a way that requires a different stat to be very high. If you are even considering "Slave of the Wind," the skill that limits Strength and Stamina to 9, then it would seem Agility (Blue) is your main choice.
That style of fighting is all about dodging. Blocks avoid most damage for a little energy, while dodges avoid ALL damage but tend to cost more. The cost of all actions, including blocks/dodges/attacks, goes up with strength. So as a character becomes supreme at dodging, their energy needs become incredibly high. The way to bring this under control is to have very, very low strength and land many attacks that do less damage but also cost very little energy.
Keeping your strength below 9 is no problem once you lock your agility at 13, which you cannot do until you accept the limitations of that skill. Beyond that point I like to keep strength near 1. However, you'll want to keep stamina close to 9 from then on so you have as much HP as possible (not much, in the late game) and as much energy as possible for dodges. You can also save energy by using skills that reflect damage instead of dealing it directly.