Mekazoo

Mekazoo

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Nameless 2017 年 1 月 4 日 上午 12:52
Feature Suggestion: A way to not have to re-watch intro cutscenes when restarting levels
If I am trying to beat a level without dying or under a specific amount of time, it's not super convenient to have to watch the intro cutscene to a level every single time I restart it. I haven't left it, so I already know what that cutscene shows, and some of them can be many seconds long.

So, it would be very nice if there was a way to just... not have to see that after restarting a level. It's fine with me to see it every time you enter that level from the hub world, but seeing it on every restart makes it start to get very repetitive.

So, what does everyone think of this idea?
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TheFourteenthTry  [开发者] 2017 年 1 月 4 日 下午 1:00 
We have a level intro skipping feature that was not implemented everywhere I guess, some cutscenes don't work becuase of reasons but otherwise they should have been assigned to skip after the first camera pan if you press main action. That at least makes it faster.

Which level are you working on, we may have missed setting this feature up everywhere you could. Sorry for the inconvience, I understand it can be frsutrating to waste that time.
Nameless 2017 年 1 月 4 日 下午 10:45 
I think i may have originally tested it on one where it didn't work and so decided that doing that didn't work. I realized that after posting, but haven't had a chance to post an update since then. Thanks though, that at least explains some things.
TheFourteenthTry  [开发者] 2017 年 1 月 5 日 上午 8:10 
We are just happy you're engaging with us, it helps us learn and get better for our next projects
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