Paint it Back

Paint it Back

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CasualLabs  [开发者] 2015 年 10 月 14 日 上午 9:25
Feature requests
Ideas on how to improve Paint it Back? Drop 'em in here.
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正在显示第 1 - 15 条,共 158 条留言
derExperte 2015 年 10 月 14 日 上午 9:52 
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.
CasualLabs  [开发者] 2015 年 10 月 14 日 上午 10:02 
引用自 MindeyederExperte
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.

This could happen, I should think.

Edit - I tried a few but they didn't really take.
最后由 CasualLabs 编辑于; 2015 年 10 月 25 日 上午 6:57
Thew 2015 年 10 月 14 日 上午 10:32 
Maybe a numeric readout somewhere on the screen of which grid space you're hovering over. That would help me a lot.
Dohi64 2015 年 10 月 14 日 上午 11:41 
playing the demo right now (thanks for making one!). not sure if it's for me, later levels might prove to be too big a challenge for my small brain, but volume sliders for music/sfx are always nice.

edit: nvm, found the options menu :) the game's a definite buy at some point, but maybe scratch the pause symbol and just have the undo/redo/menu buttons there all the time? and the ability to save progress on however many paintings, not just one, would be nice.
最后由 Dohi64 编辑于; 2015 年 10 月 14 日 下午 12:09
Gerald 2015 年 10 月 14 日 上午 11:53 
引用自 MindeyederExperte
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.

Exactly my thoughts. +1
Knurek 2015 年 10 月 14 日 上午 11:58 
引用自 Casual Labs
Ideas on how to improve Paint it Back? Drop 'em in here.

Ability to rename player profiles maybe?
Maniak 2000 2015 年 10 月 14 日 下午 12:10 
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.

When you draw a line it would be nice to know how many squares you've drawn already (more usefull on big levels), so some kind of counter maybe?

Also, might be a good idea to pin this thread))
Wendecho 2015 年 10 月 14 日 下午 5:04 
I see no red door, so I want it painted back.
最后由 Wendecho 编辑于; 2015 年 10 月 14 日 下午 5:04
james.kay 2015 年 10 月 14 日 下午 10:15 
I like the fact puzzles can be any size but without consistent guide lines it is extremely frustrating. As per most Picross games, can you make these consistent?
Rather than showing where the middle of a row/column is, they should always be 5x5 so the player knows a single "block" of a puzzle is always 5x5, regardless of the puzzle size.
If I play an 8x8 puzzle with a line in the middle my brain, as an experienced Picross player, just assumes that line means 5, not 4. So every puzzle I have to do extra work by first figuring out (and then constantly remember) what those guide lines actually mean.

I am enjoying this as a picross game otherwise, it's quite nice, but that one oversight really makes it far more frustrating than it needs to be.
CasualLabs  [开发者] 2015 年 10 月 14 日 下午 10:36 
引用自 james.kay
I like the fact puzzles can be any size but without consistent guide lines it is extremely frustrating. As per most Picross games, can you make these consistent?
Rather than showing where the middle of a row/column is, they should always be 5x5 so the player knows a single "block" of a puzzle is always 5x5, regardless of the puzzle size.
If I play an 8x8 puzzle with a line in the middle my brain, as an experienced Picross player, just assumes that line means 5, not 4. So every puzzle I have to do extra work by first figuring out (and then constantly remember) what those guide lines actually mean.

I am enjoying this as a picross game otherwise, it's quite nice, but that one oversight really makes it far more frustrating than it needs to be.

In the options there's a checkbox to force groups of five.
james.kay 2015 年 10 月 14 日 下午 10:47 
引用自 Casual Labs
In the options there's a checkbox to force groups of five.

Well blow me down, there is!

(eats hat, swallows words, enjoys the game tenfold!)

Thanks!
Talus 2015 年 10 月 14 日 下午 10:53 
Could you add commas or some sort of separators for the horizontal numbers? I got burned pretty badly when I saw "1 4" and thought it was the same as "14." Yeah, my bad, but misreading numbers shouldn't really be part of the challenge of a logic game like this.

Also, the music has little crackly artifacts. It's almost like listening to a record.
craigzb 2015 年 10 月 15 日 上午 7:09 
Please add option to reset/clear player profile slots
Shaori 2015 年 10 月 15 日 下午 3:21 
引用自 Maniak 2000
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.
This would be really nice. Really fun game.
CasualLabs  [开发者] 2015 年 10 月 15 日 下午 4:35 
引用自 Shaori
引用自 Maniak 2000
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.
This would be really nice. Really fun game.

There is a thing that's already in the game (defaults to being on in the options) that helps you draw straight lines. It's kind of subtle but does help. You can see it in action if you slowly paint a straight line with the mouse - the mouse cursor gets relocated to the X or Y center of the gridcel when you paint a new gridcel.
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