SaveSync
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Is this safe to use?
How do we make sure , this doesnt hack our machines or get us banned on games?
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savesyncgames  [开发者] 10 月 9 日 下午 11:37 
What SaveSync runs on your PC (components)
  • SaveSync.exe: .NET background service; the core of SaveSync. You can decompile it (for example, with dotPeek) and inspect the implementation.
  • App.exe: Tauri front-end (the UI you interact with).
  • Startup.exe: small .NET helper that registers SaveSync.exe to run at startup.
  • SteamCloudHelper.exe: .NET helper that manages Steam Cloud. Before SaveSync writes or deletes a save, SteamCloudHelper launches the game, applies the file changes, then closes the game so Steam uploads the modified save and avoids conflicts.
Where files are stored
  • Save files are stored via Steam Workshop (unlisted, encrypted, and private by default).
  • There are no external servers or APIs — everything runs through Steam, meaning we only use official Steam APIs.
Safety and transparency
  • All main components are built in .NET or Tauri, so they can be decompiled or inspected if you want to audit the code.
  • SaveSync only interacts with save folders and doesn’t modify or inject into any game processes.
  • You can monitor its network connections using tools like Resource Monitor or netstat.
  • When LAN Sync is enabled, SaveSync installs a TAP driver, which creates a virtual Ethernet adapter similar to how VPNs work. This is required for LAN Sync to function and is only installed when you turn LAN Sync on.
  • SaveSync doesn’t collect personal data, doesn’t make external server calls, and all syncing is handled entirely through Steam infrastructure.
About bans / game safety
  • SaveSync doesn’t interfere with game files or gameplay, it only syncs save data (the same way players manually share saves).
  • Because of this, there’s no risk of bans for supported games, we only support titles where save sharing and host swapping are already common.
  • Still, if a game has strict file-access or mod policies, we recommend checking the ToS before using it.
最后由 savesyncgames 编辑于; 10 月 10 日 上午 2:53
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