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报告翻译问题
Did you patrol any gen at all?
It lets people stack the stuff they want for (mostly) fun results, but combos doesn't have to be as closely monitored and amended for getting out of control. You can also let individual perks/items have higher numbers and be more useful. It means there are reliable bottom estimates players can make calculations based on for more informed gameplay decisions and higher skill ceiling.
Solo gens at base speed are an absolute slog, yet also gen times are also still absolutely bonkers when teams are equipped for it. I mean, a solo gen is gonna be max 90 seconds or can get as low as 32 seconds In the right situation. (IIRC).
Prove thyself might just have to go anyway. It will always be a problem when it nullifies the efficiency value of splitting up on gens to slam out the progress immediately. I saw someone defending it today of "oh they only got 2 done instead of (just partial) work on 3" but that's so blind telling killers to just pressure gens when the point is locking them down from perks, or kicks, or getting run off. Thats where survivors finish gens in killers faces. Even a hook is usually worth the exchange.
Regression doesn't mean ♥♥♥♥ if it's walled off from any gen that would matter. Where reg only hits current gen progress it hurts especially bad to miss the full 20% damage to a gen at like 99% and end up switching to the gen at 10% to do a wild 2% damage. Great slowdown. Actual time lockdowns are just far more valuable these days.
But, REALLY, I think one of the reasons so many matches feel insane has nothing to do with gen times or stacking in the first place....It's just cheaters.
I've got more hours in this game than I'm comfortable with, and I only recently started being able to really recognize where it's subtle cheating. (And even then I can't tell if I'm just crazy sometimes). They actually are way more common than I'd realized, and I'm not even doing the math to catch gen or heal speed cheaters usually. I'm mostly just noticing player speed up at awkward times or loops getting way too much distance.
Hyperfocus is the big one players use for cover. If you're leaving a match with 3 minute gens and seeing epic games players with hyperfocus (especially by itself, not with stakeout), then well... it's a hint. Not proof. But it really might not be a case of what thye're doing right, or what you're doing wrong. Might.