黎明杀机

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Reduction of "Gen Rushing"
PTB changes didn’t come to live, but it inspired me to have the following ideas:

Tl;dr: - Generator charge rework + Speed/Time cap limit. (This is to reduce extreme cases only, not for general cases nor increasing gen time as default)

Reduction of “Gen rushing”:
Generator charge/ time will be based on reduction instead of progression (Coding part), but visually the same.
Generator repair speed/time cap limit:
- The fastest generator repair speed/ time will always be 40s.
- Survivor can still stack on repairing through survivors, perks, items. But once a generator’s repair time is saved up to 40s (compared to default), the cap limit triggers.
- When a generator’s cap limit triggers, stacking effect will be disabled on such generator. Survivors can only repair that generator with default speed.

(Example: When 3 survivors, with gen focus build, repair a generator, the stacking speed applies. The system calculates the difference between default gen speed/time with the stacking speed. Once the system detects survivors save up to 40s on such generator compared to the default time, the cap limit triggers, and stacking no longer applies on such generator.)

Brand new part (rework):
- Reduce 10s of repairing.
(Example: When 4 survivors apply brand new part on a generator, it saves up 40s of repair time. Gen repair speed/ time cap limit triggers. Stacking speed no longer applies on such generator.)

Edit: Jester steam points gratefully accepted. Yum yum.
最后由 Broccoli & Cheese 编辑于; 20 小时以前
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正在显示第 1 - 8 条,共 8 条留言
gens are stupidly too fast something needs to be done this 5 gens in under 3 min has to stop
引用自 Landdar
gens are stupidly too fast something needs to be done this 5 gens in under 3 min has to stop
And thats why I have this idea. To reduce extreme cases, but not general cases.
最后由 Broccoli & Cheese 编辑于; 22 小时以前
引用自 Landdar
gens are stupidly too fast something needs to be done this 5 gens in under 3 min has to stop
Wait, you haven't found any survivor in 3 minutes while they were all spread out at a gen.

Did you patrol any gen at all?
How long do people want a Match to last?! Gen Speed is perfect I don't want 20 minute matches. In out done.
How long do people want a Match to last?! Gen Speed is perfect I don't want 20 minute matches. In out done.
Default gen speed is fine, or maybe even too long I feel as a survivor. So I wouldn't mind if devs revert it back to 80s. My suggestion is to reduce extreme situation only, like what Hens demonstrated. Are they common? No, of course. That why it is for extreme cases only, it won't increase gen time in return for general cases.
引用自 Settlersgod
引用自 Landdar
gens are stupidly too fast something needs to be done this 5 gens in under 3 min has to stop
Wait, you haven't found any survivor in 3 minutes while they were all spread out at a gen.

Did you patrol any gen at all?
I was doing a trapper quest, so I decided to nail down the first survivor I met. I chased them for 3 minutes without even hitting once, and they even kept disarming my traps while I chased them (on the winter map), and most gens popped at this time, so I just gave up. No fun game to me, and for survivors no fun either, because what is fun in doing gens while I chase 1 dude?
I think caps in general are a good idea for this game with many things.

It lets people stack the stuff they want for (mostly) fun results, but combos doesn't have to be as closely monitored and amended for getting out of control. You can also let individual perks/items have higher numbers and be more useful. It means there are reliable bottom estimates players can make calculations based on for more informed gameplay decisions and higher skill ceiling.


Solo gens at base speed are an absolute slog, yet also gen times are also still absolutely bonkers when teams are equipped for it. I mean, a solo gen is gonna be max 90 seconds or can get as low as 32 seconds In the right situation. (IIRC).


Prove thyself might just have to go anyway. It will always be a problem when it nullifies the efficiency value of splitting up on gens to slam out the progress immediately. I saw someone defending it today of "oh they only got 2 done instead of (just partial) work on 3" but that's so blind telling killers to just pressure gens when the point is locking them down from perks, or kicks, or getting run off. Thats where survivors finish gens in killers faces. Even a hook is usually worth the exchange.

Regression doesn't mean ♥♥♥♥ if it's walled off from any gen that would matter. Where reg only hits current gen progress it hurts especially bad to miss the full 20% damage to a gen at like 99% and end up switching to the gen at 10% to do a wild 2% damage. Great slowdown. Actual time lockdowns are just far more valuable these days.

But, REALLY, I think one of the reasons so many matches feel insane has nothing to do with gen times or stacking in the first place....It's just cheaters.

I've got more hours in this game than I'm comfortable with, and I only recently started being able to really recognize where it's subtle cheating. (And even then I can't tell if I'm just crazy sometimes). They actually are way more common than I'd realized, and I'm not even doing the math to catch gen or heal speed cheaters usually. I'm mostly just noticing player speed up at awkward times or loops getting way too much distance.

Hyperfocus is the big one players use for cover. If you're leaving a match with 3 minute gens and seeing epic games players with hyperfocus (especially by itself, not with stakeout), then well... it's a hint. Not proof. But it really might not be a case of what thye're doing right, or what you're doing wrong. Might.
最后由 ReptilianWorldOrder 编辑于; 19 小时以前
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