Tree of Savior (English Ver.)

Tree of Savior (English Ver.)

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Classic server
Can we please get a classic server that captures the spirit of the game's original launch? Back when leveling actually felt meaningful, building your character was a real journey, and there were no cubes, no paywalled classes, and none of the unnecessary clutter. Just a lower level cap, solid progression, and all the modern QoL improvements and bug fixes we have now. Honestly, it feels like the game has only gone downhill since the beta. This game dont follow Kim Hakkyu original vision at all
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正在显示第 1 - 6 条,共 6 条留言
Rabbit 7 月 8 日 上午 7:10 
I mean .... when the vision was to get alot of money from the players they are pretty close. xD

I would like to see a classic server too but they never gonna do that. Now the merge of the servers and not to forget the mobile version. Pretty sure they gonna focus on that in the near future since those games bring more money in.
最后由 Rabbit 编辑于; 7 月 8 日 上午 7:10
Shanochi 7 月 8 日 上午 10:56 
There are too many problems with classic servers. Anvil gears to break, which mean you're depending on RNG, which also lead down to classic p2w option like diamond anvils.

Gears progression are much more worst. You have to re-sell your gears to newbie who just enter the game. Meaning, you have to upgrade your gears to minimum until the new gear release. This also mean we don't have equipment storage to make multiple copy of the gems/vaivora/etc for other classes.

The company has to make money to keep the game alive and keep the server running. Selling cosmetics doesn't work unless you're running a moba games like league of legend or dota. Cosmetics in mmorpg doesn't generate enough revenues to pay the dev (not to mention the artists themselves).
jvjd 7 月 8 日 上午 10:58 
The original launch was bad, nope
Zeanlupus 7 月 8 日 下午 6:16 
引用自 jvjd
The original launch was bad, nope
Because of the bugs thats why I said with bug correction and QoL updates
Zeanlupus 7 月 8 日 下午 6:20 
引用自 Rabbit
I mean .... when the vision was to get alot of money from the players they are pretty close. xD

I would like to see a classic server too but they never gonna do that. Now the merge of the servers and not to forget the mobile version. Pretty sure they gonna focus on that in the near future since those games bring more money in.
Merging the servers will do nothing in the long run and not even in the short term tbh
Zeanlupus 7 月 8 日 下午 6:27 
引用自 Shanochi
There are too many problems with classic servers. Anvil gears to break, which mean you're depending on RNG, which also lead down to classic p2w option like diamond anvils.

Gears progression are much more worst. You have to re-sell your gears to newbie who just enter the game. Meaning, you have to upgrade your gears to minimum until the new gear release. This also mean we don't have equipment storage to make multiple copy of the gems/vaivora/etc for other classes.

The company has to make money to keep the game alive and keep the server running. Selling cosmetics doesn't work unless you're running a moba games like league of legend or dota. Cosmetics in mmorpg doesn't generate enough revenues to pay the dev (not to mention the artists themselves).
There are plenty of fair ways for a game to monetize — it doesn't have to rely solely on selling skins or cosmetics. Having a VIP system or a battle pass is totally reasonable. As long as the game maintains a healthy player base, there's no need to resort to aggressive, greedy tactics like locking classes behind paywalls. Honestly, my biggest issue isn't even the monetization — it's the state of the core game mechanics. There are many example one is that, there are 1000000 maps, but most feel pointless because leveling and meaningful progression barely exist outside of the endgame.
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