Lootfest
Questions
1. Is there Online Co-OP?

2. How are the RPG elements of this game?

3. How does it compare to Cube World?
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正在显示第 1 - 11 条,共 11 条留言
Fabian Viking  [开发者] 2015 年 5 月 14 日 上午 2:04 
引用自 Zankman
1. Is there Online Co-OP?
not yet

引用自 Zankman
2. How are the RPG elements of this game?
RPG is a very loose term, and I dont know what you define as roleplaying

引用自 Zankman
3. How does it compare to Cube World?
Havent tried cube world, but my game is far uglier :P
最后由 Fabian Viking 编辑于; 2015 年 5 月 14 日 上午 2:16
1. Ah, well, I hope you add it soon enough. Basically a vital part of the game!

2. Getting Gear, getting Exp and using it to upgrade your character, fighting various types of Mobs for said Gear and Exp...

3. Haha, maybe. Well, that game is basically dead, so, here is your chance!
Fabian Viking  [开发者] 2015 年 5 月 14 日 上午 2:55 
引用自 Zankman
1. Ah, well, I hope you add it soon enough. Basically a vital part of the game!
Agree! i think online features will be added in about 1year from now.


引用自 Zankman
2. Getting Gear, getting Exp and using it to upgrade your character, fighting various types of Mobs for said Gear and Exp...
The game is supposed to work as a drop in and have fun, party game, we will only have side-grading.

引用自 Zankman
3. Haha, maybe. Well, that game is basically dead, so, here is your chance!
Oh, didn't know that, I thought it wasnt even released yet. I hope they keep working on it, very inspiring game :)
Sir Excalon 2015 年 5 月 14 日 上午 3:00 
1. Agreed. Once people can play together, many more will want it. I myself very seldom play single player games. That said, we do have local co-op already. Not that it's the same thing, but it allows for playing with (some chosen few) friends anyway.

2. These concepts are quite fun for a while but does not scale very well over time. What we'd like to try is to make the game fun enough on it's own to not need those game-play mechanics you mentioned - because then if you enjoy the game, you will hopefully not grow tired of it so quickly. Again that said, progression is very important and you do gather loot/coins that just stacks forever. Although not thoroughly discussed yet, we might want to add some collectables and or achievements to allow players to have some concrete goals as an incentive to play.

3. Cube World had wonderful animations and a wonderful scenery. I didn't really like their combat mechanics or the scaling of the game though. Given that we have a kinda similar art-style and a character which can kill mobs, I guess you're right in that we could attract some players. Did you like Cube World? If so, what part(s) of it would you like us to draw inspiration from? :)
Thanks for the responses!

Again, I hope that Online comes as soon as possible.

Not sure about not having a classic RPG progression system, but, fair game, you're vision and your reasoning.

I have not played Cube World myself, only watched it. Indeed, visually, if anything, it was quite spectacular.

I will say that I liked the whole open-world aspect of it - walking around, exploring, interacting with mobs...
ABrokenChiliDog 2015 年 5 月 14 日 上午 7:55 
Cubeworld isn't exactly dead..its made by two people who don't keep in contact with the people. They have kid(s) and don't know how to manage both at the same time apparently. What they could use is a time manager or something.
Floyd ^A^ 2015 年 5 月 14 日 上午 8:53 
The fatal flaw in CubeWorld is you can't build anything. 15 minutes of walking around their world
and you've done all there is to do.
BossBTL 2015 年 5 月 14 日 上午 9:36 
引用自 Floyd ^A^
The fatal flaw in CubeWorld is you can't build anything. 15 minutes of walking around their world
and you've done all there is to do.

well Lootfest's buildinging function is just a side thing. there no garuntee its in the final game
BossBTL 2015 年 5 月 14 日 上午 9:42 
引用自 Akribist
1. Agreed. Once people can play together, many more will want it. I myself very seldom play single player games. That said, we do have local co-op already. Not that it's the same thing, but it allows for playing with (some chosen few) friends anyway.

for the love that all is holy, dont go any further than online co-op

'just what this game needs! 16 players on one server killing each other! hy-UK!'

i really dont want to see a great single/co-op game become a huge MMO ;-;
引用自 DecentlyExposedJay
Cubeworld isn't exactly dead..its made by two people who don't keep in contact with the people. They have kid(s) and don't know how to manage both at the same time apparently. What they could use is a time manager or something.

Can't take Devs like that seriously.


引用自 Floyd ^A^
The fatal flaw in CubeWorld is you can't build anything. 15 minutes of walking around their world
and you've done all there is to do.

Not every game has to have building!

It lacks content overall, yes. Depth, as it were.



for the love that all is holy, dont go any further than online co-op

'just what this game needs! 16 players on one server killing each other! hy-UK!'

i really dont want to see a great single/co-op game become a huge MMO ;-;

4-8-12-16 would be fine limits. 4 at the minimum of course!
BossBTL 2015 年 5 月 14 日 下午 6:37 
引用自 Zankman
4-8-12-16 would be fine limits. 4 at the minimum of course!



I DENY YOU SIR! 4 at MAXIMUM!
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