Counter Spell

Counter Spell

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Division By Zero 2018 年 5 月 4 日 上午 9:06
Summoner's update with minimal effort
Some new ideas to keep everyone busy while waiting for the summer updates. Everything you need for these already exists in-game and should be doable with minimal effort.


New shaman talents:
Summon Earth Elemental (4 talent points, upgrades Arcane Sentinel): Obviously, summons an earth elemental. This summon is mutually exclusive with Arcane Sentinel and deploying 1 of them causes the other to disappear.

Summon Fire Elemental (2 talent points, upgrades Flame Sentinel): Summons a fire elemental. Mutually exclusive with its sentinel.

Summon Frost Elemental (2 talent points, upgrades Frost Sentinel): Same as Fire elemental except with a frost sentinel instead.

Cycle of Life (2 talent points, upgrades Healing Sentinel): Applies a buff on your Healing Sentinels for 10 seconds after they are summoned. If a healing sentinel dies with this buff, every ally within 20 yards gets healed for a large amount (comparable to Wrath) and the sentinel respawns at its previous location with Cycle of Life. (In short, this forces enemies to wait 10 seconds before destroying the sentinel or it will keep respawning with large area healing)

(Elemental summons are mutually exclusive with sentinels to avoid unreasonable amounts of summon spamming)



New warlock talents:

Skeletal Wizard (upgrades skeletal mage, 4 talent points): Your skeletal mage now has fireball and uses a nerfed version of Frost Nova (with a 2 second duration) when being swarmed at close range.

Eye of Corrupted Light (upgrades summoned beholder, 2 talent points): Summoned beholders (floating eyes) now throw lightballs instead of fireballs. Damage type switches to light damage and heals allies caught in the blast.

Skeletal Crusader (upgrades skeletal priest, 4 talent points): Your skeletal priest gains a large amount of armor and is much more likely to draw incoming attacks. Skeletal Crusaders also use Wrath when surrounded, cleanse poisoned or diseased allies, and aggressively heal themselves when damaged.



New general talent:

Regroup - 1 second activation, low cost, no cooldown: All of your summons are teleported to your location. No effect on immobile summons.



Warlock summon changes:

Skeletal mage: Now uses frost bolt to slow incoming enemies and inferno against close-ranged groups.