安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


2. that kind of seems too complex for the engine, I know immobilizing players is easy on source engine, but not on source multiplayer.
3. there's only one human boss, and he uses an auto shotty and a minigun, usin a pistol is kinda useless.
4. same as before, but in this case, bandits already use ak74s
5. bandits use grenades too
6. that is interesting, it'll add some strategy other than just point and shoot.
About the military ai, I personally don't see them needing any changes, they act as turrets and are not generally that useful, so I believe the just need to guard the spawnpoint and that's it. However I also think that zombies need better mobility, as the seem too static and non threatening.