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2: I assume you can't see all the map; as far as I know if they have zero territories they are eliminated, so if they are not they have somewhere you haven't seen yet.
3: Forcing a truce is only possible (afaik) when you don't have an overwhelming war score in your favour. Aspects are easy to deal with if you make sure you are on the winning side in battles.
Using Necro I generally have hundreds of single units roaming around all over the map (because who cares if they die) but before you go to war with Aspects consolidate everything so that you only have armies with 2.5k to 6k power and keep two armies near each other (6k armies can handle anything on their own); Aspects will never win a battle and your battle score will be several thousand compared to their double figures; they will not be able to force anything!
Edit: I was actually wrong about Aspects forcing a truce; with a war score of around 40 to my 4k they were still somehow able to force a truce.
The actual mechanics of it are not well explained (afaik) and it seems pretty stupid that truce can be forced in such circumstances and nothing can be done about it. What is the point of having war if a civ can just stop it and you can't do anything about it. Nevertheless even with the ability to force truce for 7 turns I don't believe that it is long enough to stop you from preventing other civ reaching their victory conditions before you have time to exterminate them.
There is agood reason why Civ only asks you to get their capital, it's just too tedious to remove every single city of every single player.