无尽帝国 2 ENDLESS™ Legend 2

无尽帝国 2 ENDLESS™ Legend 2

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Few questions
1) How can you tell what causes you to gain shields? for example in battle my units seem to regain shields at the start of combat and can vary from like 8 shields up to 24 shields lol. I'm assuming if you go in to "defend" mode it only adds armor and not shields right?

2) when attacking, sometimes when I'm hit i see 2 numbers (one looks like damage to HP and other is shields?) do attacks negate some shields and others go through armor (or is there such thing as armor piercing)

3) How do camps exactly work? do i just place a camp on a tile in a territory and i get the resources of that tile? If I attach territory to prior city, does the camp have to be within certain hexes of city to attach?

4) Bit confused with regards to pacification and minor villages. So it seems most territories have 2 villages of a faction. If i do a quest, i can pacify all of them so they basically stop making units/attacking me correct? Once pacified, I have to "assimilate" them to get their bonus? Do the minor factions just have to be in my territory or do they have to be within walls of a city to gain effect? for example, could I build a camp in a far away territory to claim it, and then pacify/assimilate that minor faction in that territory so I can get their bonuses?

Thanks!
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1) Shields are gained entirely through abilities (both active and passives), so the specifics depend on what units you are using. For example, some units have a "Defensive Aura" passive ability, which grants themselves and adjacent units a certain amount of shield when they defend. Normally, defending only gives extra defense.

2) Shields are like temporary extra health points. When you attack an enemy, your attack value is first reduced by defense. Then, the remaining amount is dealt as damage, damaging shields first, and then health if the shield was completely depleted by the attack. There are abilities which allow you to partially or completely negate defense (warmaster is particularly valuable), but no abilities which will bypass shields to directly damage health.

3) Except for the Necrophages, who have no limitations on attaching territories, you can only attach territories which are adjacent to an existing city. The location of the camp within the territory doesn't matter for attaching, just that the territory itself is adjacent to a existing city.

4) Quests will pacify all of the village(s) within a territory. To get their bonus, you need to "assimilate" them by making them a protectorate (which requires that you control a territory that they have villages in). The villages do not need to be within your city's territory, a camp is sufficient, but having assimilated villages within a city has extra benefits: they give you a pop of that minor faction, and they count as districts for extending your city's foundations and leveling up districts.
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