无尽帝国 2 ENDLESS™ Legend 2

无尽帝国 2 ENDLESS™ Legend 2

查看统计:
charaistb 10 月 20 日 上午 11:04
Why would i get ranged soldiers ?
When i can just destroy everything with melee ?
Seriously, this is so easy to pin them with melee. Crush the frontline and these guy are jokes lol. If they dare come close enough to melee soldier movement range, this is done.

I don't know what can be done but everytime i see ranged in ennemy army, this is a free win. lol
< >
正在显示第 1 - 10 条,共 10 条留言
ottomanstamper 10 月 20 日 上午 11:59 
That might be the case when you initiate the combat but when you are attacked and the enemy goes first by the time its your turn you can have several of your units killed and replaced by enemy melee units right in the heart of your formation.
Also with choke points if the enemy can block your access to their ranged units with (for example) a hero that generated loads of shield, their ranged units can be killing your units while your's can't get to do any damage.
The best option is a combination of melee and ranged but I have even had success with 100% ranged (the clone army); when initiating attack and there's only 1 or 2 access points they can even be blocked effectively with archer clones (the summoned ones).
charaistb 10 月 20 日 下午 12:23 
引用自 ottomanstamper
That might be the case when you initiate the combat but when you are attacked and the enemy goes first by the time its your turn you can have several of your units killed and replaced by enemy melee units right in the heart of your formation.
Also with choke points if the enemy can block your access to their ranged units with (for example) a hero that generated loads of shield, their ranged units can be killing your units while your's can't get to do any damage.
The best option is a combination of melee and ranged but I have even had success with 100% ranged (the clone army); when initiating attack and there's only 1 or 2 access points they can even be blocked effectively with archer clones (the summoned ones).

If a choke point is problematic, just bait the ennemy in other place for a fight.
And some ability can deal with that. With enough damage, nothing can stop you.
bork9128 10 月 20 日 下午 1:18 
I mean ranged units easily out damage melee ones, you need a lot melee units to be able to make sure you can keep them safe but 2 ranged 4 melee units tends to easily let me block them long enough to melt their melee units
nullpo 10 月 20 日 下午 5:43 
ranged tends to do a lot of damage. although from PTR looks like they nerfed quite a bit of ranged and other powerful unit
Daarkarr0w  [开发者] 10 月 21 日 上午 9:11 
We are introduced on the next patch a new combat rule > Encirclement that will reduce defense if you get surrounded by +2 units as a way to punish to just "going into kamikaze" for the rangers.
Also, we are doing some internal tests ways to reduce movement if you are already in melee.
i need hugs 10 月 21 日 下午 12:11 
Range units are pretty underwhelming. For choke points, melee flying units works pretty good, especially they can attack from top cliff to bottom area while ground melee are not able to do.
DNLH 10 月 21 日 下午 12:48 
Ranged units can be absurdly good or get stomped easily, they're a gamble and I think I quite like them that way. Early on, in the higher flatlands they're definitely at disadvantage, but later, when the lands get more corridored with cliffs and battlefields crowded with full stack 2v2s, it does feel like more melee just means more units stuck in traffic jams.

Honestly, it's refreshing, considering that a lot of fantasy 4Xs, willingly or not, lean into ranged domination, EL2 has them more as a support, quite effective, but not decidedly so.
charaistb 10 月 21 日 下午 5:09 
引用自 i need hugs
Range units are pretty underwhelming. For choke points, melee flying units works pretty good, especially they can attack from top cliff to bottom area while ground melee are not able to do.

Exactly.
ottomanstamper 10 月 23 日 下午 10:49 
引用自 charaistb
引用自 ottomanstamper
That might be the case when you initiate the combat but when you are attacked and the enemy goes first by the time its your turn you can have several of your units killed and replaced by enemy melee units right in the heart of your formation.
Also with choke points if the enemy can block your access to their ranged units with (for example) a hero that generated loads of shield, their ranged units can be killing your units while your's can't get to do any damage.
The best option is a combination of melee and ranged but I have even had success with 100% ranged (the clone army); when initiating attack and there's only 1 or 2 access points they can even be blocked effectively with archer clones (the summoned ones).

If a choke point is problematic, just bait the ennemy in other place for a fight.
And some ability can deal with that. With enough damage, nothing can stop you.
When you are attacked you don't always have that option.
Sometimes the space is such that the enemy will have moved adjacent to you with their melee units and you can't get access to their ranged units until you have killed their melee ones.
You even get cases where different parts of the combat area are not accessible from the other part unless the unit can fly. I have had battles where I have to win with just 3 or 4 of my units because the battle map has put units in positions where they literally can't get to the enemy!
Hopefully these are things that will be ironed out but at present at least if you have ranged units they can still shoot the enemy even if they are on a separate island in the battle map.
Daarkarr0w  [开发者] 10 月 24 日 上午 1:37 
Now that we introduced the encirclement rules, would you mind giving a try and letting us know if perhaps the situation is a bit better?
https://psteamproxy.yuanyoumao.com/news/app/3407390/view/496081831875052155?l=english
There are some additional elements we are considering to improve combat
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50