Paint the Town Red

Paint the Town Red

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SASKIA 2022 年 6 月 2 日 下午 9:39
Allow NPCs to flee if they are unarmed | Allow NPCs to be categorized into teams
In a way, this is already a behavior. Because most enemies will try to find a weapon. But if one is not available, I feel like it would be fun in certain maps to have the NPCs try to run away and hide from you.

Also, noticing in most maps that everyone just attacks everyone. Would be nice to have a function that allows the NPCs to be placed into teams so they never attack other NPCs in the same team.
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PotaDOH 2022 年 6 月 11 日 下午 11:52 
They can be placed in teams though? But a running away mechanic seems like maybe something that would have to be optional for individual characters, not universal.
SASKIA 2022 年 6 月 12 日 上午 7:19 
引用自 PotaDOH
They can be placed in teams though? But a running away mechanic seems like maybe something that would have to be optional for individual characters, not universal.
Yes, that was my suggestion. Hence "certain maps." It should be a map builder option to manually make them fearful instead of trying to make them fight.
SupaPlayer 2022 年 6 月 12 日 下午 8:14 
I recall suggesting this before a couple years ago and I’ve seen people also suggest it in the server recently, enemies running away would be a great mechanic for unique levels. Perhaps also settings for them running away like speed, target direction, radius required to run away, etc
最后由 SupaPlayer 编辑于; 2022 年 6 月 12 日 下午 8:15
SASKIA 2022 年 6 月 12 日 下午 8:58 
引用自 Supa Player
I recall suggesting this before a couple years ago and I’ve seen people also suggest it in the server recently, enemies running away would be a great mechanic for unique levels. Perhaps also settings for them running away like speed, target direction, radius required to run away, etc
Would make the school map more believable.
YourComputerHasVirus 2024 年 10 月 15 日 下午 11:47 
that happened to me,when they are on low hp and no weapons they flee
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发帖日期: 2022 年 6 月 2 日 下午 9:39
回复数: 5