Memoria Wake

Memoria Wake

Demo Coverage
Its funny when one of the main mechanics, parrying, can be so easily avoided and ignored. Still its a decent isometric souls like, even though some enemies are annoying and i cant lock on and shoot them with the water pistol.

https://www.youtube.com/watch?v=U_Q3zH9Xq1M
< >
正在显示第 1 - 3 条,共 3 条留言
Lastwhisper1212  [开发者] 8 月 3 日 上午 8:02 
Hey man, thanks for the coverage. Many of your feedback will be addressed in the release version of the game! If parrying feels underwhelming atm, I can ensure you that it will become more relevant in later levels of the game!
Rogue Gamer 8 月 3 日 下午 12:58 
引用自 Lastwhisper1212
Hey man, thanks for the coverage. Many of your feedback will be addressed in the release version of the game! If parrying feels underwhelming atm, I can ensure you that it will become more relevant in later levels of the game!

Thanks for the view. I'm glad I could help out.
The parrying wasn't underwhelming, It was actually powerful. The issue with Parrying is that it has a very, very, very, tiny window of time where you can activate it and successfully parry. And with the flashing of the enemy when it attacks its not the right time to parry but when it actually would hit you. So, if the parry mechanic becomes even more important later, lets say for a boss fight where you can't defeat him with out using it, I think a lot of people will abandon the game because they become frustrated.
This is my point if you want this to be fore a more wide audience. If this is intended for the small number of people with very good reaction time then there is no need to change anything.
Lastwhisper1212  [开发者] 8 月 4 日 下午 1:13 
Thanks for the reply, im taking notes of ur comments
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50

发帖日期: 8 月 2 日 下午 12:16
回复数: 3