Deadzone Rogue

Deadzone Rogue

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Do the devs even play their own game? Nightmare difficulty is just Mind Thrall spam
Nightmare difficulty boils down to how many mind thralls can we spam at the player before they uninstall... Literally every level is 70% the single most unbalanaced enemy in the game.

Edit: I wanted to point out that I'm talking about the main story level on Nightmare
Последно редактиран от 모리; 28 септ. в 23:42
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Показване на 1-13 от 13 коментара
Which one is the mind thrall again?
The green enemy that shoots green balls at you every 1.5s. Then runs at you as a ghost unless you kill them with a head shot.
Първоначално публикувано от croteam:
honestly a skill issue
Says the one with game bans.
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
Първоначално публикувано от MrXStrength:
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
You know if you headshot them there ghost doesnt come out? i know still hard but
Първоначално публикувано от Flaak:
Първоначално публикувано от MrXStrength:
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
You know if you headshot them there ghost doesnt come out? i know still hard but
This post is specifically about Nightmare mode. That would normally be fine but Nightmare mode is far too chaotic with too many things on screen to deal with that specific thing among everything else. Honestly If the ghost had a small hp bar I'd prob be fine with them but its too easy to accidentally kill one without a head shot, now you have an untargetable ghost running at you combined with the 8 other mind thralls makes them easily the most non-interactive enemy in the game. The robot version of this enemy which spawn the flying bot is the best way to fix this problem IMO. Just give it a small hp pool like the drone.
Първоначално публикувано от Flaak:
Първоначално публикувано от croteam:
honestly a skill issue
Says the one with game bans.

Seems irrelevant. Looks like his last ban was also like 7 years ago
Първоначално публикувано от Flaak:
Първоначално публикувано от MrXStrength:
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
You know if you headshot them there ghost doesnt come out? i know still hard but

also melee kills dont trigger the ghost.
still tricky in nightmare, but having a fully upgraded lance melee weapon + ghost perk + that perk that increases your dmg when exiting invisibility, really helps

but they are still a pain in the ass. mainly in places where you dont have enough room to dodge the ghost or in densely crowded areas
Последно редактиран от aph1; 22 септ. в 22:37
Първоначално публикувано от aph1:
Първоначално публикувано от Flaak:
You know if you headshot them there ghost doesnt come out? i know still hard but

also melee kills dont trigger the ghost.
still tricky in nightmare, but having a fully upgraded lance melee weapon + ghost perk + that perk that increases your dmg when existing invisibility, really helps

but they are still a pain in the ass. mainly in places where you dont have enough room to dodge the ghost or in densely crowded areas
Agree. I think nightmare is just too much cause its
1. too many enemies
2. no good starting area
3. too much aoe at once
4. kiting doesnt work sometimes and you just get overwhelmed too fast by aoe and too many different unpredictable things.

And this is kinda a zone 3 thing. Zone 1 and 2 from my small experience on hard seem to be wayyyy easier. Zone 3 is just learning specific rooms specific builds.
Theres no way people can guarentee successful runs even half the time. I dont believe it.

Yes they are beatable..but how often? Seems you just need a good run.
Последно редактиран от Flaak; 22 септ. в 13:14
Първоначално публикувано от MrXStrength:
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
i have no problem clearing entire room full of them, they're super easy.
ghost blade = SUPER EASY
fast melee build = EASY (melee kill = no ghost)
stand on edges or objects = MEDIUM
shoot them one at a time (aim for head) = MEDIUM/HARD

those are top 4 methods that work just fine, but you sound like someone who rushes into room guns blazing and then you have big O.O eyes when you die cuz of rushing.

you gotta examine the room and wait for a good moment to engage. i've completed everything on nightmare and those ghost-things were least of my problems, they're one of the easiest enemies in zone 3.

they're suppose to prevent RUSHERS from RUSHING and judging from posts like this, they do their job flawlessly :)
Първоначално публикувано от Sethioz:
Първоначално публикувано от MrXStrength:
I think the thralls are just broken in general. If you play a Uniform Chaos map and get thralls you might as well just restart.
i have no problem clearing entire room full of them, they're super easy.
ghost blade = SUPER EASY
fast melee build = EASY (melee kill = no ghost)
stand on edges or objects = MEDIUM
shoot them one at a time (aim for head) = MEDIUM/HARD

those are top 4 methods that work just fine, but you sound like someone who rushes into room guns blazing and then you have big O.O eyes when you die cuz of rushing.

you gotta examine the room and wait for a good moment to engage. i've completed everything on nightmare and those ghost-things were least of my problems, they're one of the easiest enemies in zone 3.

they're suppose to prevent RUSHERS from RUSHING and judging from posts like this, they do their job flawlessly :)

I get that they don't release the spectres on melee kill, but it is silly to narrow all builds to have ghost blade to be viable in later difficulties. The game is a roguelike so we should be able to complete with all kids of different builds.

Headshotting isn't too bad, especially if you have an "aim" modifier - but with a hipfire build, or close range build then it is very cumbersome to aim all the time.
Well seem like a skill issue, im actually hoping they put a harder difficulty in the near future
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