Ryse: Son of Rome

Ryse: Son of Rome

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LordKainofNosgoth19 2021 年 2 月 21 日 上午 12:00
Stutter-Free Fixes and Smoother FPS
Since I am still seeing Steam users questioning/mentioning performance issues, I want to post what removed stutter and boosted performance for me. These include both a combination of fixes that others have stated in the past, in addition to some adjustments I made on one of my gaming PCs. I do understand that things like hardware, drivers, OS (and version) are also factors. However, I still want to provide solutions that more players can use to experiment with in solving issues on their side. Players that do not or no longer experience any issues may or may not find this info helpful, or even view it as new information to them. It may be helpful to mostly newer players.

These are the settings I use to get rid of the stuttering entirely from my end and for smoother (fps) frames per second:

game resolution: 1920x1080 (or whatever you prefer)
fullscreen - enabled
supersampling - OFF
texture resolution - very high
native upscaling - disabled
VSync - disabled
lock FPS - disabled
shading quality - high
object detail - high
shadows quality - high
particle quality - high
animation quality - high
temporal anti-aliasing - disabled
motion blur - disabled
anisotropic filtering - 16x

Nvidia Control Panel Settings:

(Note - You may still be able use Radeon Settings to make these further adjustments.)

Under a Ryse: Son of Rome profile, have power management mode set to prefer maximum performance and Vertical sync to VSync or even Fast sync. Technically, Fast sync is normally meant for frames per second that exceed over the refresh rate of the monitor, but just enabling Fast sync for Ryse can provide a workaround for the stuttering, resolve possible frame rate issues, and it is clearer on the image clarity versus standard VSync. Some players may experience an issue in Ryse: Son of Rome (which is not a new one) where the game stutters without VSync enabled, even if G-Sync or FreeSync are used alone.

Perhaps not everyone experiences the issue above with stuttering, but if anyone does, using Fast sync is a fix you can try for that, and may even help with frame rate problems, such as with frame rate consistency.

Some additional information:

Low Latency Mode is turned off. (Ultra low may be helpful to some as an option.)
G-Sync is enabled.
The frame rate is not capped.
Refresh rate: Highest available.
Fullscreen optimizations is enabled.

Hardware specs:

Ryzen 5 1600X
GTX 1060 (6GB)
16GB RAM (3200 MHz)
Storage drive: SSD
Nvidia driver: 445.87
OS: Windows 10 Pro (1809)

Adjust anything further that you need for performance visual preferences. Disabling TAA (temporal anti-aliasing) makes the game look less blurry and could possibly help further with preventing stutters. Ryse: Son of Rome is already using SMAA by default (which is all I needed.)

Furthermore, I also use this configuration line I learned through pcgamewiki:

sys_highrestimer=1

It is generally stated in pcgamingwiki (based on console variables provided) to be a method of improving frame rate. However if you should notice lower frames per second on your system or no difference, you can ignore using this option. To add this line, find system.cfg in the game installation folder. One quick way to get there is to right-click on a game and choose Manage > Browse local files and use notepad to open the text file. You can simply copy and paste the line in a space below all others. Click file and save.

Make sure to go to properties and set the text file to read-only, so that it does not automatically get overwritten.

For more information:

https://rysethegame.kayako.com/article/10-useful-cvars-overview
https://www.pcgamingwiki.com/wiki/Ryse:_Son_of_Rome
最后由 LordKainofNosgoth19 编辑于; 2021 年 2 月 21 日 下午 6:05
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正在显示第 1 - 13 条,共 13 条留言
WTFitsPauL 2021 年 2 月 24 日 下午 6:14 
currently getting 110-120 fps then drops to 40 in tight spaces, combat or entering new sections of the map. i'll will try this and update you & thanks!

Edit:

1440p
5600x
2070 super
16GB
Win10 2H2/Nvdia Driver 461.40

Edit 2:

I only changed three things and it kinda helped
motion blur - disabled
native upscaling - disabled
Nvidia control panel - vertical sync to fast

Now its 120-140ish. its stable and no stuttering during gameplay except for entering new sections of the map. finally no more stuttering on combat!! . time to finish this game.

thanks again!

最后由 WTFitsPauL 编辑于; 2021 年 2 月 24 日 下午 6:57
Alexoferith 2021 年 2 月 25 日 上午 6:27 
Just like to add, the "Low latency" setting is only available if you have a RTX card. I have a GTX 1080Ti, this setting is not available.
LordKainofNosgoth19 2021 年 2 月 25 日 上午 7:59 
引用自 Alexoferith
Just like to add, the "Low latency" setting is only available if you have a RTX card. I have a GTX 1080Ti, this setting is not available.

If you mean it does not show up, you may have to upgrade your graphics card driver. I can use the low latency setting on a GTX card under the Nvidia Control Panel.
最后由 LordKainofNosgoth19 编辑于; 2021 年 2 月 25 日 上午 8:01
LordKainofNosgoth19 2021 年 2 月 25 日 上午 7:59 
引用自 WTFitsPauL
currently getting 110-120 fps then drops to 40 in tight spaces, combat or entering new sections of the map. i'll will try this and update you & thanks!

Edit:

1440p
5600x
2070 super
16GB
Win10 2H2/Nvdia Driver 461.40

Edit 2:

I only changed three things and it kinda helped
motion blur - disabled
native upscaling - disabled
Nvidia control panel - vertical sync to fast

Now its 120-140ish. its stable and no stuttering during gameplay except for entering new sections of the map. finally no more stuttering on combat!! . time to finish this game.

thanks again!

No problem. The community helps each other out here.
Mhmmd3mran 11 月 26 日 上午 3:20 
Bro THANK YOU! Recently got on Steam and was wondering why the game is so stuttery even on my 5070 Ti laptop. After applying your suggestions, it now runs buttery 120+fps smooth
slimak 11 月 26 日 上午 6:35 
just 5 cents : heard somewhere that... something something.... that due to some bug, the gpu at times works here as if the game wasnt running or somrthing and lowers the performance and thats why frames drop soemtimes occur. and frame lock works aound that and effectivelly fixes it. im kinda describing it in messy clunky way(not too much messy I hope) but thats generally what some guy in some yt review said about that.
here:
https://youtu.be/ObuAJY_-zY8?t=89
最后由 slimak 编辑于; 11 月 26 日 上午 6:41
slimak 11 月 26 日 上午 6:59 
oh, BTW, best smoothenes is always on standard latency enabled that matches display refresh rate, and ultra/boost goes slightly below as it gives 58 fps (on 60 hz) but gives ultimate aboslute best (smallest possible) input lag. for this game its absolutely perfect to have standard latency, not boosted/ultra.
when you record gamepay video with nvidia overlay for example, it wil ALWAYS lose many frames with ultra.boosted reflex mode, but it will record perfectly smooth with default latency/reflex enabled.
最后由 slimak 编辑于; 11 月 26 日 上午 7:02
引用自 Mhmmd3mran
Bro THANK YOU! Recently got on Steam and was wondering why the game is so stuttery even on my 5070 Ti laptop. After applying your suggestions, it now runs buttery 120+fps smooth

No problem at all. I'm glad it helped you. :galvis:
引用自 slimak
just 5 cents : heard somewhere that... something something.... that due to some bug, the gpu at times works here as if the game wasnt running or somrthing and lowers the performance and thats why frames drop soemtimes occur. and frame lock works aound that and effectivelly fixes it. im kinda describing it in messy clunky way(not too much messy I hope) but thats generally what some guy in some yt review said about that.
here:
https://youtu.be/ObuAJY_-zY8?t=89

引用自 slimak
oh, BTW, best smoothenes is always on standard latency enabled that matches display refresh rate, and ultra/boost goes slightly below as it gives 58 fps (on 60 hz) but gives ultimate aboslute best (smallest possible) input lag. for this game its absolutely perfect to have standard latency, not boosted/ultra.
when you record gamepay video with nvidia overlay for example, it wil ALWAYS lose many frames with ultra.boosted reflex mode, but it will record perfectly smooth with default latency/reflex enabled.

Wow! It's amazing how much time passes over the years. I am currently on a 3700X and 3070 Ti still. Prior to that, I was running older drivers where stuttering was still occurring before those adjustments were used. Perhaps, later Nvidia drivers solved some issues I did not know about, or maybe the stuttering was also tied to the engine and how the game was optimized to run. CryEngine and Unreal Engine games typically had stuttering problems over the years, but I can not be sure of everything at this point to what the strongest factor or main culprit was, only what made it go away. Anyway, thank you for the insights!

Yes, typically I use and have always stuck with only standard latency and no problems. However, in the past, some players claimed low latency was helping them with a number of other tweaks they made. Low latency was one of the known fixes in this game to help them solve the stuttering on their side. However, in my experience, standard latency was just fine, and the type of external VSync used (Fast sync) while avoiding a locked in-game frame rate solved the problem! Even in-game VSync used to half the framerate, but I have not checked it for sometime to see if that feature is still built-in to function the same way.
最后由 LordKainofNosgoth19 编辑于; 11 月 27 日 下午 7:24
slimak 11 月 28 日 上午 2:43 
btw locking framerate through rivatuner works diffrently than in-game or via control panel, instead of slight frametime deviations ( that still produce very smooth looking framerate), the rivatuner framerate lock produces absolutely perfect flatline of frametimes. tried to compare, on the galnce there seem to be no practical diffrentce, but maybe theres some that I just didnt notice. just saying.
最后由 slimak 编辑于; 11 月 28 日 上午 2:44
Mochilador 11 月 28 日 下午 6:59 
This is gonna sound weird but setting the fps limit through the Nvidia App solved my framerate issues.
It wasn't hitting 60fps, it was bad, and after going through the Nvidia App the framerate was fixed. Probably a bug.
引用自 slimak
btw locking framerate through rivatuner works diffrently than in-game or via control panel, instead of slight frametime deviations ( that still produce very smooth looking framerate), the rivatuner framerate lock produces absolutely perfect flatline of frametimes. tried to compare, on the galnce there seem to be no practical diffrentce, but maybe theres some that I just didnt notice. just saying.

Yeah, external is always less restrained than the in-game options, as I used Rivatuner externally for many games now. lol

Just some good examples:

https://psteamcommunity.yuanyoumao.com/app/996580/discussions/0/3468351683040802537/?tscn=1657885775
https://psteamcommunity.yuanyoumao.com/app/115320/discussions/0/3186863876571429862/?tscn=1646700623
https://psteamcommunity.yuanyoumao.com/app/996580/discussions/0/3391786569663321708/?tscn=1654032843

However, I do not cap my frame rate in all of my games, and at the time, I might've had a good reason for myself to leave Ryse: Son of Rome uncapped.

As for the low latency issue earlier:


Low/inconsistent framerate
Turn on ShadowPlay[7]

Turn on ShadowPlay on Nvidia GPUs or use Windows 10 Game DVR feature, AMD Radeon Relive may have the same effect.
Alter settings inside Nvidia Control Panel

Another option that works for Nvidia cards are to go into the Nvidia control panel and setting:

"Low Latency Mode" to Ultra OR "Vertical sync" to Fast. Either one works.

Those potential fixes are still there in the pcgamingwiki. I never needed them myself, but whatever works with anyone's configuration is helpful.
最后由 LordKainofNosgoth19 编辑于; 11 月 29 日 下午 1:15
引用自 Mochilador
This is gonna sound weird but setting the fps limit through the Nvidia App solved my framerate issues.
It wasn't hitting 60fps, it was bad, and after going through the Nvidia App the framerate was fixed. Probably a bug.

It is likely due to the external use. In-game options tend to be bugged or restrictive. Whatever works for you is a good thing, if you're getting the frame rate you desire.
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发帖日期: 2021 年 2 月 21 日 上午 12:00
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