消逝的光芒:困兽

消逝的光芒:困兽

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tech_sfetrovsky  [开发者] 9 月 24 日 上午 11:03
NETWORK CONNECTION ISSUES
We are aware some of you may encounter network connection problems. We are investigating this issue - verifying integrity of game files is a known workaround, but it may not work for all of you. If you encountered problems with connection, please send us your logs at support@techland.pl

HOW TO EXPORT LOGS: https://thebeast.support.techland.pl/en/support/solutions/articles/15000060925-how-to-send-us-a-message-
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正在显示第 1 - 15 条,共 20 条留言
T-Knocker 9 月 24 日 下午 12:53 
After about 45 min to 1 hour gameplay i loses netowrk connection and the game lags and feels slow after that. I need to restart the game. I will try verify game files. It may also be the latest nvidea driver, because the game was not like this before the driver update. make sure nvidea gets notified.
最后由 T-Knocker 编辑于; 9 月 24 日 下午 12:54
NoteofKai 9 月 24 日 下午 5:37 
The connection issues are likely linked to EOS. Have the same issue with RoadCraft and other steam titles requiring P2P connections into a "host session" through any EOS backend server connections via steam. Cannot say whether this is also an issue with any games ran through the Epic Games Client though since I don't really use it.

Also Sfetrovsky, would it be possible to have the network connection notification message as naturally fading within the HUD rather than being an object box with a confirmation prompt tick marker? It's a bit menacing to come up while duking it out with a horde. Thanks for reading. :steamthumbsup:

Edit: Oh I forgot to mention. I have an unlisted YT video illustrating some more in-depth diagnostics checks into this which is how I came to the conclusion that I did above.
Including Traceroute, Firewall Rule exceptions, Port Forwarding, evaluating Resource Monitor Network traffic and more.
最后由 NoteofKai 编辑于; 9 月 24 日 下午 5:42
DCL 9 月 25 日 上午 2:48 
2
Yeah, I'm in the same boat. GTA Online works. Destiny 2 works. DL Beast online doesn't work.

It's unprofessional. A player who paid for a finished product is supposed to deal with all this, in your opinion? It would be hilarious if it weren't so sad. If every other online game works and yours doesn't, the problem is on your end.

I advise users to delete the game, or better yet, request a refund so that next time the developer does things properly instead of making you pay to be a beta tester. They are the ones who should hire people for testing and pay them.
NoteofKai 9 月 25 日 上午 10:09 
引用自 DCL
Yeah, I'm in the same boat. GTA Online works. Destiny 2 works. DL Beast online doesn't work.

It's unprofessional. A player who paid for a finished product is supposed to deal with all this, in your opinion? It would be hilarious if it weren't so sad. If every other online game works and yours doesn't, the problem is on your end.

I advise users to delete the game, or better yet, request a refund so that next time the developer does things properly instead of making you pay to be a beta tester. They are the ones who should hire people for testing and pay them.
The problem Lies with UE5.3 and EOS backend servers autoscripted through it, for P2P Hybrid connections. It's not a problem with the game in particular. It runs perfectly fine solo campaigning.
T-Knocker 9 月 25 日 上午 10:17 
引用自 NoteofKai
引用自 DCL
Yeah, I'm in the same boat. GTA Online works. Destiny 2 works. DL Beast online doesn't work.

It's unprofessional. A player who paid for a finished product is supposed to deal with all this, in your opinion? It would be hilarious if it weren't so sad. If every other online game works and yours doesn't, the problem is on your end.

I advise users to delete the game, or better yet, request a refund so that next time the developer does things properly instead of making you pay to be a beta tester. They are the ones who should hire people for testing and pay them.
The problem Lies with UE5.3 and EOS backend servers autoscripted through it, for P2P Hybrid connections. It's not a problem with the game in particular. It runs perfectly fine solo campaigning.

I play solo with co op turned off in the settings. Still get network connection error and it lags and runs slow after that message. I havn`t tryed after I re-installed video drivers and veryfied files. I will try later today.
DCL 9 月 25 日 下午 1:07 
引用自 NoteofKai
The problem Lies with UE5.3 and EOS backend servers autoscripted through it, for P2P Hybrid connections. It's not a problem with the game in particular. It runs perfectly fine solo campaigning.
Для особо одаренных: причём тут соло кампания. На странице магазине Steam указано:
"Кооператив (по сети)". Человек покупает и не находит этого, ибо оно не работает. Получается обман. Не надо выгораживать команду непрофессиональных некомпетентных и бла бла бла разработчиков, которые возомнили себе, что можно в наглую обманывать пользователей по всему миру, ведь наказания нет, всегда можно переобуться, просить делать дополнительные данные для них, а то они бедняжки сэкономили на тесте и теперь его проводят на конечных пользователях, бесплатно. Если вы не доделали игру, ставьте ранний доступ, сбавляя цену вместе с этим, и перестаньте обманывать пользователей.

Use google translate or AI translate, if u interest it, im too lazy now to think at different lang

И да, можете меня ненавидеть за то, что я говорю правду и что думаю
最后由 DCL 编辑于; 9 月 25 日 下午 1:15
BastyWest 9 月 27 日 上午 11:54 
Why I have the 1.2.2 version and my friend 1.2.2c we can't play in coop mode, I can't play in any online session
MEOW MEOW MEOW 9 月 27 日 下午 2:39 
I cant play with my friend. He uses cachyos and can play with all other friends (Windows Users). When i join his game crashes. Even when hes currently in a game mit den anderen Usern. Ich kann den anderen auch ohne Probleme joinen.
最后由 MEOW MEOW MEOW 编辑于; 9 月 27 日 下午 2:40
I have a weird bug. From time to time there is notifier that <some_player_name> left the session. I dont know this player or he even not a friend of the friend in the steam. Game is set to Friends only.
Like
Daniel Borg leaving game session
?????? leaving the game session.
and a lot of names.
I think this is happens when someone sending help T request (not sure).
vr6deezy 9 月 28 日 下午 1:03 
引用自 NoteofKai
The connection issues are likely linked to EOS. Have the same issue with RoadCraft and other steam titles requiring P2P connections into a "host session" through any EOS backend server connections via steam. Cannot say whether this is also an issue with any games ran through the Epic Games Client though since I don't really use it.

Also Sfetrovsky, would it be possible to have the network connection notification message as naturally fading within the HUD rather than being an object box with a confirmation prompt tick marker? It's a bit menacing to come up while duking it out with a horde. Thanks for reading. :steamthumbsup:

Edit: Oh I forgot to mention. I have an unlisted YT video illustrating some more in-depth diagnostics checks into this which is how I came to the conclusion that I did above.
Including Traceroute, Firewall Rule exceptions, Port Forwarding, evaluating Resource Monitor Network traffic and more.
do you care to share this video ? im interested in the port forwarding
7059748a 9 月 28 日 下午 9:34 
Could you please add an option to hide the HUD when entering a vehicle? When I am on foot, the HUD is hidden, which is great, but when I get into a car the HUD appears again. It would be nice to keep it hidden in vehicles as well."
SMC 9 月 29 日 上午 7:49 
Randomly having this issue from day 1 and have a very high-end rig and GB connection what gives lol
Sending logs...

No issues with DL1
baeka 9 月 29 日 上午 9:42 
Constantly receiving messages "Player has left!" after sending distress signal. Occasionally someone will actually be able to join my game, but it is rare. Dying Light 2 works just fine for me, so I'm assuming there's a bug in the netcode. I really hope this is fixed!
引用自 baeka
Constantly receiving messages "Player has left!" after sending distress signal. Occasionally someone will actually be able to join my game, but it is rare. Dying Light 2 works just fine for me, so I'm assuming there's a bug in the netcode. I really hope this is fixed!
Same here
It keeps saying im online on epic games. pop up in right upper corner. assuming it disconnects. Very annoing
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