No More Room in Hell 2

No More Room in Hell 2

Deathcon62 4 月 19 日 下午 7:04
Melee combat is not rewarding enough for it to be like the whole game
feels bad man
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TaLvYsH 4 月 19 日 下午 10:49 
Can you explain that a bit more?
Deathcon62 4 月 20 日 下午 6:38 
Your weapons feels moderately effective, but like, when I bash a zombie and their face explodes, they shouldn't just get back up. Some of this could be negated by adding another option than crawlers, zombies with mostly exploded faces just kind of flailing around and grabbing anyone that walks by.

Additionally, when I swing a big weapon and for whatever reason the arc decides their head isn't hit, theres not like a real indication of damage. They just kind of sway a bit.

The Zombies are also a little bit spongey, it becomes a chore to chop down wave after wave of them. I was playing on classic the whole time, and it felt fairly monotonous due to how repetitive it go, back pedal, whack, back pedal, whack.

The other parts of making melee combat rewarding is sounds, variability (attacking from different directions), and visual effects.
Deathcon62 4 月 20 日 下午 6:40 
The ability to dodge would also help quite a bit in making combat more interesting. I know we're going for realism, so it doesn't have to be an action roll, but just like a way to quick jump back/side-to-side
DukeFavre 4 月 21 日 下午 1:53 
引用自 Deathcon62
when I bash a zombie and their face explodes, they shouldn't just get back up.

At first I felt the rush when they back up. But then it gets very repetetive and annoying. This should be something very random, not so often.
Deathcon62 4 月 21 日 下午 4:33 
random is the right word, it got to feeling very formulaic
lmaogg 4 月 22 日 上午 4:35 
yea I find that melee tend to really have a major issue of the lack of stun. Like you are basically trading hits with the zombies, so you eventually just aim to hit once and run. There is no upside to actually kiill zombies unless you are stuck in a corner.

IMO, that is what kinda killed L4D for me. Everyone is just meta speedrunning to the next checkpoint. There isn't much of a survival gameplay anymore due to the lack of rewards and benefits in killing zombies. Shouldn't the zombies have a chance of dropping items as well
Nono Cat 9 月 13 日 上午 7:58 
引用自 Deathcon62
The ability to dodge would also help quite a bit in making combat more interesting. I know we're going for realism, so it doesn't have to be an action roll, but just like a way to quick jump back/side-to-side
definetely, we need dodge, block and parry
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