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Am confused as its already live and why split community as we play same game after all
?!?
This isn't meant to fuel any competition. Players shall choose the project they prefer. If you want to play on Hazard's server, that's absolutely fine.
and whats the player count_
And the player count, because this project is still young and our means of advertising are limited, is pretty negligible for now.
Anyways, taking our team into account, plus you and the other person who contributed to this thread so far, we'd have a similar player count, although our time available for playing is currently very limited.
It appears I made a mistake when a round has ended and the room is being reset, the room-internal player counter was reset to 0, so the next player would receive ID 0 again, even if a player already had that ID.
This made your game think position updates for the player actually bearing ID 0 were meant for you, and doesn't update the player with that ID. Not only did it "freeze" the player, it also updated your health and armor (not the effective values, just the HUD), weapon switches in third-person and so on. We cannot use a player's Cmid here because UberStrike expects a Byte value, which can only be a maximum of 255, while the Cmid is a 32-bit Integer.
Also, we're thinking about adding the name of the weapon used to kill a player to the kill feed, like "A [Weapon Name] killed B". It's not final yet and the text format may be changed at some point. Just wanted to let you know that we're still actively working on it.
We're still actively working on this server and just started building a community, so if you'd like share this with your friends to join us on our journey.
Oh, and proper Discord integration is coming to UberStrike as well. The client integration is almost complete, and now we're teaching the server how to use Discord (it's a slow learner in that regard, might take a while)