UberStrike

UberStrike

Schnitzelfuchs 2022 年 10 月 1 日 下午 1:46
Paradise: Play UberStrike as it was meant to be and relive the memories of the past!
Hey there, fellow UberStrike players!

I'm the lead developer of Paradise[github.com], a project created by Team FESTIVAL with the goal to bring back UberStrike once again, 100% free and open source. We created the original Dropshot[github.com] in 2017, the first ever UberStrike server emulator. Dropshot was originally created to be used in private for everyone to host their own dedicated servers, kind of like a LAN party. However, we never finished core gameplay back in the day, so we discontinued the project and FICTURE7 took over with UberStrok[github.com] (forked[github.com] by SirAnuse), implementing almost the entirety of the gameplay with just a few things missing (including Team Elimination). Today, as far as I'm aware, most server emulators are based on UberStrok (and therefore Dropshot) while also being closed source (I'm not 100% sure about that last one, feel free to correct me).

In February 2022, we decided to take on this project again to finally finish it, and so Paradise was born. It was released in June 2022, completely free and open source on GitHub for everyone to use. Today, October 1 2022, we have released a huge update that finally includes the Team Elimination gamemode that, for whatever reason, never made it into the game after being released on Steam, alongside a ton of other fixes and features (read all about it in the changelog[github.com] if you're interested).

We don't have a public Discord yet to discuss Paradise, but we encourage you to report issues to the GitHub repository[github.com], or start a new discussion to request new features.

To install Paradise yourself, head over to the GitHub repository, download the latest release[github.com] and follow the installation instructions as shown in the wiki:

Fun fact: UberStrike, Paradise, and the UniversalUnityPatcher are also compatible with Steam Deck - using Proton or patching via folders shared through SMB. Though thanks to the extra steps required to set everything up, nothing would actually receive a "Verified" badge. The wiki will soon be updated with instructions on how to set up UberStrike and Paradise on Steam Deck (or Proton-based environments in general).

Anyways, we hope you enjoy Paradise as much as we do working on it. Feel free to contact us through Twitter (@festivaldev, @Sniper_GER) and we'll try our best to help you.
最后由 Schnitzelfuchs 编辑于; 2022 年 10 月 1 日 下午 1:48
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正在显示第 1 - 11 条,共 11 条留言
juliankot 2022 年 10 月 1 日 下午 2:52 
No way
juliankot 2022 年 10 月 1 日 下午 2:52 
Can we play UberStrike again? Or just Paradise
Schnitzelfuchs 2022 年 10 月 1 日 下午 3:16 
Paradise is that magic thing that allows you to play UberStrike again. That's what it's all about. 😀
N8ozy 2022 年 10 月 2 日 上午 4:33 
But we have Hazardous Patch with all these features working properly

Am confused as its already live and why split community as we play same game after all

?!?
Schnitzelfuchs 2022 年 10 月 2 日 上午 8:18 
When we started this project, none of us were aware that there are still active projects (UberKill, and later Hazard's server). We decided to launch Paradise anyways as an open source alternative, and as a way for others to set up their own server environments.

This isn't meant to fuel any competition. Players shall choose the project they prefer. If you want to play on Hazard's server, that's absolutely fine.
N8ozy 2022 年 10 月 2 日 上午 8:33 
引用自 Schnitzelfuchs
When we started this project, none of us were aware that there are still active projects (UberKill, and later Hazard's server). We decided to launch Paradise anyways as an open source alternative, and as a way for others to set up their own server environments.

This isn't meant to fuel any competition. Players shall choose the project they prefer. If you want to play on Hazard's server, that's absolutely fine.
i dont care who is running it, I need region based servers and not be able to be OP cuy u have 200 ping

and whats the player count_
Schnitzelfuchs 2022 年 10 月 2 日 上午 9:52 
We currently only have a single dedicated server in Germany (our ping is usually < 50ms), but we're open for others to host their own regional server which we then could add to our master server.

And the player count, because this project is still young and our means of advertising are limited, is pretty negligible for now.
N8ozy 2022 年 10 月 2 日 上午 9:59 
引用自 Schnitzelfuchs
We currently only have a single dedicated server in Germany (our ping is usually < 50ms), but we're open for others to host their own regional server which we then could add to our master server.

And the player count, because this project is still young and our means of advertising are limited, is pretty negligible for now.
Well am asking for players as hazard has like 4/5 so I would switch if I can find equal number at least 😂
Schnitzelfuchs 2022 年 10 月 2 日 上午 11:49 
Honestly, I expected Hazard to have at least 10x that player count for some reason 😄

Anyways, taking our team into account, plus you and the other person who contributed to this thread so far, we'd have a similar player count, although our time available for playing is currently very limited.
Schnitzelfuchs 2022 年 10 月 9 日 下午 1:41 
We've just pushed a server update that prevented players from leaving and re-entering a game, causing them to treat other players position updates as their own, which effectively freezes them on your screen.

It appears I made a mistake when a round has ended and the room is being reset, the room-internal player counter was reset to 0, so the next player would receive ID 0 again, even if a player already had that ID.

This made your game think position updates for the player actually bearing ID 0 were meant for you, and doesn't update the player with that ID. Not only did it "freeze" the player, it also updated your health and armor (not the effective values, just the HUD), weapon switches in third-person and so on. We cannot use a player's Cmid here because UberStrike expects a Byte value, which can only be a maximum of 255, while the Cmid is a 32-bit Integer.

Also, we're thinking about adding the name of the weapon used to kill a player to the kill feed, like "A [Weapon Name] killed B". It's not final yet and the text format may be changed at some point. Just wanted to let you know that we're still actively working on it.
Schnitzelfuchs 2023 年 2 月 7 日 下午 2:17 
In case anyone is interested, Paradise now has it's own official Discord server, which you can join here: https://discord.gg/5PSspzWTCJ

We're still actively working on this server and just started building a community, so if you'd like share this with your friends to join us on our journey.

Oh, and proper Discord integration is coming to UberStrike as well. The client integration is almost complete, and now we're teaching the server how to use Discord (it's a slow learner in that regard, might take a while)
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