TerraTech

TerraTech

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[1.6.4.2] experimental build size removing blocks above old build size after reloading
loving the new build size & the improved logic on attachment nodes is so great for large builds. Big issue with the new build size though, building past the old build size in R&D, then leaving the game, and then reopening the game, causes everything beyond the old build size gets removed. Furthermore, techs beyond the old build size cannot be deployed from a save, even in an R&D save with the experimental build size. With the amount of work that naturally goes into techs of this size I would like a bug fix asap to prevent this from hitting others who may spend hours into a massive build only for a large portion of it to be gone the next time they open the game.
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UPDATE: am figured out more, what happened, is that after closing and reopening the game, the save was reset to the 64 block limit, which caused the game to remove blocks beyond that limit. am think.
Fulano 1 月 14 日 上午 7:24 
That's not good... glad to have the heads up though before I tried to build something big.
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