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Which 3d modeling program are you using? And I will link you to a plugin.
That reminds me I need to have him write a wiki entry for models.
When I get back into the office I'll see if I can dig up the rudimentary tutorial for 3dsm. That should cover the basics of what is required.
Try this:
https://forums.ogre3d.org/viewtopic.php?f=8&t=61485
Then I used the following tutorials: https://www.youtube.com/watch?v=z2skvroGcns and http://thrivegame.wikidot.com/blender-and-ogre-tutorial . I used the second one to figure out how to convert the .mesh.xml file to a regular .mesh file.
All I have left to do is figure out how to put the .mesh file into the game useing the mod tools and see if it works.
Seems like I still have most of it on the site.
In 3dsm, pivot point is just placing a "center" point for the mesh. Blender should have an equivalent.
Actually you just copy the base mesh and then apply the changes to the copy. You then do a "morph" animation between the two meshes. The 3d program should interpolate between the two in the animation. This is how "character" designers in most games work.
I can't say. Serhiy's and other contractors/outsourcing companies did most of the 3d artwork for the game. I am not even sure what they use. I haven't touched a 3d suite since I got an educational copy of 3dsm 5 or 7 15-ish years ago. The 3d bits I did in the game are all code generated/handwritten XML (mostly just boxes with textures applied to them). So I certainly won't be making any blender tutorials. You probably know more than me in that respect. :)
We must name this mesh in this format cartype_era_yourcarname." Then it has the list of possible eras and car types that is blank. Do you still have a list of these?
I believe that I figuered out how to set the Pivot Point in Bforartist, it's different from standard Blender. I found out how to do it in the manual which can be found here: https://www.bforartists.de/data/manual/3.1%20Editors%20-%203D%20View.pdf
However, I still haven't figured out how to do a "Morph" animation in Bforartist. I do know how to copy and modify a model and do keyframe animation.
P.S. I am also interested at the prospect of learning Morphing for uses outside of making mods for the game. I really like watching old CGI videos, it was the main reason I decided to learn how to use 3D software. I think it would be cool if some day I could make something reminiscent of PDI's works of the early-mid 90s.
This document you're following was for crowd sourced artist way back when I didn't have the money or interest in the game to attract talent. So anyone could submit cars for the game and I'd pay them a flat amount. (I believe it was $20). The naming scheme was to help me keep it organized, even though half of the people who submitted didn't understand the concept.
There is also a slower version too.