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Did you create a new component, or did you just modify one of the existing turbos?
If you made a new component, you need to assign it to the Induction Restrictions for the Engine Layouts. Each engine layout has a list of Induction systems it can use. For example an electric car has no need for a turbo...
http://wiki.gearcity.info/doku.php?id=modtools:componentseditor#engine_layout (#11)
Localization and non-localized content might have an issue being mixed and match. I believe you have to export the mod for it work properly.
But you can make modification to existing components just fine. So I suggest modifying one of the many turbo systems that are in the game, until I distribute a non-localized base mod file.
v1.22 data is still valid for v1.23 and on. The mod system is for the most part set.
There are no tutorials beyond what is in the wiki. http://wiki.gearcity.info/doku.php?id=start I have stopped tool document and mod tutorials until I finish the in game maps. Once I have completed the maps I will return back to making documentation and video tutorials for the most commonly requested mod features.
When i am modifying the components if i click away i lose the changes, so far i found no way to only modify the component, the only way i found to keep the changes was by creating a new component.
I'm not sure what you mean by losing the changes "as soon as you click away". If you modify an existing component, do not change the name of that component. You hit "Remove" then hit "Add". Do not click anything else on the list, or it will select a new component and you will lose the changes.
Did you start a new game? Do you have high enough skill points to use the new induction system?
If you email me the components.xml file and tell me what the name of the component you're trying to edit is, i'll take a look at it for you. Email address is admin@ventdev.com
Managed to edit a fuel type, electric 1, made values sort of extreme for easy checking, i'll be e-mailling the files, but ill try to keep this discussion updated to maybe help people with similar problems.
You're using written names "Turbo Moderno 2" but you have Localization enabled. Which means the game is looking for a number to look up the name of the component in the English.xml file.
So all those induction systems you added are listed in the game as "en"...
Uncheck the localization box before you add the new components.
Second issue. You should not be modifying core files. You oughta to create a mod file so that the core game isn't overwritten. But I guess it's better to get your changes working first. :)
So in the meantime it would probably be best to edit the existing turbo systems to use the specs you want. OR put your new turbo names into the English.xml file (above id 10000) then take the localized ID and use that as the name of the component (with the localization flag turned on).
Did not know that, thanks a lot.