安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


I do have a couple of tickets out there for the Fuel Type Growths, including: https://bitbucket.org/EricBJones/gearcity/issues/302/increase-fuel-popularity-growth-if-it-has
and https://bitbucket.org/EricBJones/gearcity/issues/49/merge-fuel-popularity-types-for-electric
you are probably dreading my posts already - but there's no (easy) escape ;) . I am digging deeper into the modding possibilities of the game and am toying with the idea of a little rebalancing and ideas of adding little tweaks such as two/three/four/five valve layouts per cylinder. Thus, I also took a good hard look at fuels.
Follow-up question :) :
- In the ModTools Suite / Components / Fuel: Does the "AI Popularity" field indicate the base popularity with customers or just the frequency for AIs creating cars with that type of fuel? I can see the base values for Diesel, Hybrid, 4StrokeGas are quite high, as expected.
- How does a value of e.g. RPM "1,000" translate into "ingame stars" or rather ingame numerics? Is that the equivalent of 4 stars? I understand the baseline for Development/Manufacturing effort is reciprocal.
As always: Thank you very much in advance. I am secretly hoping you will enjoy the results just as much, as I do ;) .
- In the ModTools Suite / Components / Fuel: Does the "AI Popularity" field indicate the base popularity with customers or just the frequency for AIs creating cars with that type of fuel? I can see the base values for Diesel, Hybrid, 4StrokeGas are quite high, as expected. [/quote]
AI popularity in the "Fuel" tab is for consumers.
"Fuel" in AI Pop tab is for Manufacturer's selection of sub components. However, with fuel in particular it has a stronger bias to choose the most popular consumer fuel instead of the sub-component selection bias. Both are used in the formulas for sub-component selection.
RPM's have no direct effect on "stars". Get the whole concept of "Stars" out of your head for starters. There are Ratings and there are Specs. RPMs are specs. Stars are used to show players pictures instead of ratings numbers.
RPMs are used to calculate HP (along with torque), thus indirectly it will effect performance ratings of an engine/vehicle.
If you increase a sub component's RPM values, it will increase the engine's PRMs and vice versa.
OK, thanks. Can overall rebalancing of fuel popularity be done? I loaded the Turn Events editor, hunting for a place to take a look at these settings. There is a sheet "components" allowing for popularity change settings. This is empty. I read the wiki documentation.
- If I designate an event marking popularity change = 1,000 -- is this a relative or absolute change and will it only affect AI popularity or customer demand?
RPM:
Yep, I got it. Ingame, it represents a "rating" between 0 and 100. That's my conception.
I'll take a different approach: Are there any values that are "invalid" or does a hypothetical value of "5,000" for "durability" just lead to a capped rating of 100 for the component (or does it even "bleed" into the overall value for the vehicle?).
That's what I am trying to grasp here :) .
RPM was just an example.
Interpolation of the popularity values can be done with the "popindex" in the AI Pop tab of the components editor.
You can also use the turn events editor to make one time changes to fuel popularity values. Yes, it is currently empty in Base City Map (assuming this is the one you checked) because I am not finished making the maps yet. There may be some values in the Classic Map.
It is different for each formula. You will have to wait until I publish the formulas in the in depth manual. For example, engine reliability:
https://pastebin.com/uKtEgxQq
The ratings themselves are capped to 100.