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报告翻译问题


Though I'm not sure exactly what the suggestion is, I can tell you that Quadbots aren't the most effective obstacles. Scanning them and running through them rewards one point, which can break most custom games.
If that doesn't concern you, a great fix for this issue would be increasing the Y Axis coordinate in the mission's .XML file(AppData/LocalLow/FustyGame/Hover/Missions), for your Quadbot object itself. You can adjust this to the height of the surface it's not detecting, or even way into the air.
Hope this helps,
Omni
In gameball? Damnit! I am looking for a small hinderance to slow down the player that takes "the safe route," I thought about using walls but they always look so awkward and break up the pacing. Got any alternatives?
The Workshop Tool is located in the Library Tab, in the Tools sections. Locate "Hover Workshop Tool" and download it. It cannot be ran while Hover is running.
Hope this helps!
<start_position>
<x>-260.233215</x>
<y>-69.8508759</y>
<z>-239.150116</z>
</start_position>
<eulerAngle>
<x>0</x>
<y>6.830189E-06</y>
<z>0</z>
</eulerAngle>
<ressource_path>Prefabs/MissionObject/Mission_BallLimit</ressource_path>
<team>0</team>
</MissionObjectInfos>
</mission_objects_infos>
</MissionContener>
Which of these dimensions do I change?
Cheers,
Omni