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The exact placement of upgrades does not matter save for the five special slots for each character (1 unique, 2 linked, 2 linked). The linked slots should generally have your two primary stats, and the single slot should go to your secondary stat. The rest should be filled as needed, including any tetriary stats. I would leave out hacking and strength completely unless you have either a gameball or a hacking dedicated character. The main thing to increase is jump + grind + speed in whatever combination you want.
edit: strength also diminishes slowdown when carrying a ball, but that's slightly less useful for speed types since they're so fast already
yes it is far more useful to have 1-2 red hack chips (depending on the character) than another s/s/j
it also increases combo time, meaning shorter combos can gain more score and thus more energy quickly
and increases charge speed, essential for characters like Grind-E, with one of the worst energy stats
str only really matters if doing gameball/pickup games, it decreases energy drain on throw/bump, increases throw distance/speed, increases bump force/resist, and reduces slowdown and stat decreases while carrying the ball
bumps specifically will be forced if you're moving in a faster and similar velocity to the target, and resist is if they bump you instead
being bumped is actually tech, because you can exploit it to have players run into you and transfer their speed in a race, but that's it's only application
spd/sld/jmp are movement cards so they apply to all missions, but i will note that slide will usually be more effective than speed but with lower accel and handling