安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


- For some reason if you bind any of the F1 - F12 keys they don't work when hooked even with modifiers.
- It would be helpful the be able to HOOK and disable HOOK for each individual binding.
I will continue testings but if we could bind F13 - F24 and use them as hooked keys that would solve A WHOLE LOT OF HEADACHE.
The Stream Deck was what I was toying with, in fact. If I can figure out a way to inject the keys into Facerig, I'll just write a Stream Deck addon... but Facerig does not seem to want to take in targeted keys. Alas!
I tried checking several things, and discovered it's using DirectInput directly for inputs. Proxying DirectInput isn't terribly hard, so probably this coming weekend I'll try to write myself a nice little DirectInput proxy that can accept external messages (such as from Stream Deck) and generate DInput events as appropriate. The only caveat I'm concerned about is if the program suspends the input loop when in the background; if that's the case, I'm outta ideas entirely.
It seems like waaaaay more effort than should be required, but. Admittedly, the bonus is that if it works, no need to muck about with the input hotkey settings.