安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


Adding FaceRig to your streaming configuration (stream software + game) will add some CPU/GPU load. Note that face tracking and high quality rendering come with the CPU and GPU resource cost, so if you are running a game at high quality graphics option, you may have frame drops.
There are some things that you can do to make FaceRig footprint smaller on your setup:
1. use FaceRig at a lower resolution, you can go as low as 960x540. I assume you are using FaceRig as webcam view, so the view is already small.
2. use a lower setting in the game you are streaming, after all, you are basically streaming two games (resource wise)
3. use window capture instead of FaceRig Virtual Webcam and disable Broadcast. There is an option to hide the interface.
4. limit FaceRig's refresh rate to 24-30 fps. Go to General Options, Performance Tab.
5. Camera resolution needs to be low.
We have streamed on twitch actually, and we had no issue on a mid-range computer (i5-4690 and nVidia GTX 750). We streamed Rocket League and Don't Starve with FaceRig running as a facecam. Unfortunately, the vods aren't available anymore.