Over 9000 Zombies!

Over 9000 Zombies!

RaiNote 2019 年 3 月 14 日 下午 2:00
Multiturrets: poor performance/fps drops
Using multiple multi turrets will result in an unplayable experience even wiht high spec systems e.g. gtx 1060 & AMD FX 8350 8Core.
FPS: 1~4fps
Resolution: 1920x1080
CPU uses about 1~5% & no nothing else is using up the remaining 95~99%

Any "fix" for this?
最后由 RaiNote 编辑于; 2019 年 3 月 14 日 下午 2:01
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Loren  [开发者] 2019 年 3 月 15 日 上午 1:23 
引用自 RaiNote
Using multiple multi turrets will result in an unplayable experience even wiht high spec systems e.g. gtx 1060 & AMD FX 8350 8Core.
FPS: 1~4fps
Resolution: 1920x1080
CPU uses about 1~5% & no nothing else is using up the remaining 95~99%

Any "fix" for this?
When you place the multi turrets, does it lag immediately, or does it progressively get worse over time? I am wondering if this is a memory leak or something, your specs should be way more than enough.
RaiNote 2019 年 3 月 15 日 上午 1:27 
The moment they shoot it will drop the fps immediately. And as of now I assume it's due to a bad networking system which I suspect runs on the same thread as the renderthread.
Furthermore there seems to be an issue with upgrading in multiplayer the host will get upgrades from the other players added to his own surpassing the limit at least for turrets.
Loren  [开发者] 2019 年 3 月 15 日 上午 1:34 
引用自 RaiNote
The moment they shoot it will drop the fps immediately. And as of now I assume it's due to a bad networking system which I suspect runs on the same thread as the renderthread.
Furthermore there seems to be an issue with upgrading in multiplayer the host will get upgrades from the other players added to his own surpassing the limit at least for turrets.
Any idea if this happens on both the host/client side or just one side?
RaiNote 2019 年 3 月 15 日 上午 1:37 
Both sides.
Loren  [开发者] 2019 年 3 月 15 日 上午 1:55 
引用自 RaiNote
Both sides.
That certainly must be something wrong with the netcode then. Sorry about the issue! Unfortunately there isn't much I can do at the moment to fix the code. I sincerely hope this doesn't ruin the experience for you and your friend, but if it does, please do not hesitate to take a refund.
RaiNote 2019 年 3 月 15 日 上午 2:36 
Why is that, that you can't do anything about it at the moment?
Loren  [开发者] 2019 年 3 月 15 日 上午 2:38 
引用自 RaiNote
Why is that, that you can't do anything about it at the moment?
If I am being totally honest, its that I can't justify the time and effort it would take to write new netcode. Over 9000 Zombies no longer "pays the bills", so I have to reserve my time for stuff that does :(
RaiNote 2019 年 3 月 15 日 上午 2:58 
Mhm to bad well then I guess I'll rewrite it for me and my friends so it is at least an enjoyable experience and also rendering networking and game logic seem to be running on the same thread resulting in such a low fps outcome.

I hope you don't mind if I will do that privately.
最后由 RaiNote 编辑于; 2019 年 3 月 15 日 上午 2:59
Loren  [开发者] 2019 年 3 月 15 日 上午 3:16 
引用自 RaiNote
Mhm to bad well then I guess I'll rewrite it for me and my friends so it is at least an enjoyable experience and also rendering networking and game logic seem to be running on the same thread resulting in such a low fps outcome.

I hope you don't mind if I will do that privately.
I certainly don't mind at all :)
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