7 Days to Die

7 Days to Die

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ウル 11 月 26 日 上午 7:57
Does anyone share how to start multiple robot turret modules?
The download link in the previous discussion has been removed.

Or tell me how to create a mod.

I want to run 3-4 turrets simultaneously.
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onanonehand9 11 月 26 日 上午 8:12 
If you're talking about the shotgun and machinegun turrets, hook then to the same power source, place an on and off switch between power source and turrets. Load the turrets, aim them, turn them on to the target specified, Then use the switch to turn off and on.
最后由 onanonehand9 编辑于; 11 月 26 日 上午 8:12
ウル 11 月 26 日 上午 8:18 
引用自 onanonehand9
If you're talking about the shotgun and machinegun turrets, hook then to the same power source, place an on and off switch between power source and turrets. Load the turrets, aim them, turn them on to the target specified, Then use the switch to turn off and on.
seven 11 月 28 日 上午 11:26 
You could increase the base active turret amount (sledge and robotic) in a modlet. There are tutorials of how to make one, the files you need, structure, etc. It's pretty easy.

Create a file named progression.xml with the following. The number you put for the @value is added to 1, so if you want 3 active turrets you would set that to 2.

<config> <!-- increase base active turret count to 2 --> <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='JunkTurretActiveCount' and @operation='base_set']/@value">1</set> </config>
ウル 11 月 30 日 上午 7:26 
Where do I find the file? If I added it myself, should I put it in the MODS folder?
Mardoin69 11 月 30 日 上午 9:18 
引用自 ウル
Where do I find the file? If I added it myself, should I put it in the MODS folder?

There's a bit more to it if you wanted to create it as a mod. With the instructions mentioned above, you can simply edit the games 'Progression.XML' file. That is located in the game install folder nested down under \7d2d\Data\Config\
Note* If you simply edit the Progression.xml, look for the lines same as above and alter it accordingly. If you want to create it as a modlet... research that to understand what files need to accompany it and drop it into the users \7d2d\mods folder.
最后由 Mardoin69 编辑于; 11 月 30 日 上午 9:19
seven 12 月 1 日 下午 6:43 
As Mardoin says, you can edit ...\steamapps\common\7 Days To Die\Data\Config\progression.xml directly.

Find the line (should be line 2993)

<passive_effect name="JunkTurretActiveCount" operation="base_set" value="0"/>

and change that 0 to a 1 to have 2 active turrets, or 2 for 3 etc. Use a text editor.

That's the easiest way to change it, but any game update will reset it and you'll have to edit the file again. If you do want to go the mod route I'll post my mod below. In the Mods folder create a new folder. You can choose your own name but I call it z7_BetterTurrets.

Inside that folder create a text file named ModInfo.xml and copy/paste in the following (you can edit any of the quoted bits but keep the format)

<?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="z7_BetterTurrets" /> <DisplayName value="Seven Better Turrets" /> <Version value="2.0.1.1" /> <Description value="Add one to base active turrets, and increase the active range." /> <Author value="seven" /> <Website value="" /> </xml>

Also in the z7_BetterTurrets folder, create a new folder named Config and inside that folder create a new text file named progression.xml, then copy/paste in the following

<config> <!-- increase base active turret count to 2 --> <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='JunkTurretActiveCount' and @operation='base_set']/@value">1</set> <!-- increase the active range --> <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='JunkTurretActiveRange']/@value">10,14,18,22,24,28</set> </config>

If you want more than 2 active turrets, you would change that "1" as mentioned above. I also increase the active range a bit in my mod. You can delete those lines.
ウル 12 月 2 日 上午 6:50 
Can you share your ability to launch 4 turret modules simultaneously? I've successfully implemented your method in single-player mode.
seven 12 月 2 日 上午 10:22 
I don't believe I've ever tried 4 turrets, so I don't know if that actually works. I've had 2 base active turrets and 1 more from maxing the perk for a total of 3 active turrets.

By share do you mean in multiplayer or a co-op game? Yes, that should work. In MP you would add the mod to the server and then it would be available for everyone. I've never done co-op but as far as I know if the host has the mod then it should be shared to everyone. Editing the game progression.xml would not work, it needs to be the mod.
ウル 12 月 3 日 上午 6:05 
I successfully activated all four turrets. I changed the number to 3. I'm playing a multiplayer game, so I hope it works there.
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