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V2.0 Official Release Notes
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https://7daystodie.com/v2-0-storms-brewing-release-notes/
最后由 SylenThunder 编辑于; 6 月 24 日 下午 6:14
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正在显示第 1 - 12 条,共 12 条留言
SylenThunder 6 月 20 日 下午 5:46 
V2.0 b289 EXP

Hello Survivors!
Here is our first EXP update for V2.0.

We wish you all an enjoyable and relaxing weekend!

Here's what changed since b285:

Added:

●   bunker_00 - Tier 5 POI with all quest types
●   POI Editor Light Density Stat
●   Running Steam as Ubuntu Snap without microphone permission showing warning window

Changed:

●   Biome smoothies now grant a 10% speed boost while in the appropriate biome
●   Honey is now using a mason jar and hold type for drinking
●   Increased the amount of gas found in quad barrels
●   Increased the entity damage on Shotgun Slugs
●   Intro to Buried Supplies quests are now clamped to the Pine Forest
●   Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
●   Optimized EnumDecoAllowedExtensions
●   Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds
●   Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%
●   Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%
●   Reinstated biome loot stage modifier and loot stage bonus
●   Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
●   Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
●   Renamed Improved Fittings Mod to Armor Fittings Mod
●   Sleeper Spawn Material Sounds (Metal only)
●   Updated tool box loot lists with various tool themed magazines
●   remnant_house_06 sleepers quantity to prevent unguarded loot


Fixed:

●   AI pathing issue addressed in church_02
●   Adjusted rally marker in tudor_02
●   Bandage cancels unless user waits longer for it to complete than feels right
●   Biome general atmospheric particle effects were not playing
●   Clipping issues in cabin_16
●   Drone projectile collider issue
●   Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
●   Garage door replaced in house_old_ranch_08
●   Garage door replaced in house_old_tudor_02
●   Insect swarm no longer has trouble hitting players a second time on dedi
●   Insect swarms can now hit you if you're walking
●   InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
●   Junk sledge should now target insect swarm on dedi
●   Left and Right news screen is now mapped to same buttons on controller
●   Lighting issue in house_burnt_01
●   Low volume modified on Track SFX for Challenge UI
●   Missing tags are now on Rad Remover for charged and infernal zombie variants
●   Percentage in description was not updating properly for Farmer Full Set Bonus
●   Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
●   Plague Spitter swarm can no longer hold arrows
●   Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
●   Prefab Editor no longer starts during night time
●   Rally Marker SFX Loop is no longer heard when game is paused
●   Reworked logic to prevent Modify option on Biome Badges
●   Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
●   Snow particles are no longer seen in the pine forest
●   Structural issues in fire_station_03
●   Texture issues in countrytown_business_02
●   Texture issues in remnant_house_10
●   Vehicles shouldn't restore HP after damage and re-mount on dedi anymore
●   Weather shelter checks adjusted on some sloped walls
SylenThunder 6 月 24 日 下午 6:14 
V2.0 b292 EXP

Hello Survivors!
We have another EXP patch for you guys.

Have a wonderful day!

Here's what changed since b289:

Added:

●   Biome zombies move at blood moon speeds during damaging storms
●   Command to complete challenges
●   Player shelter check looks diagonally up for openings
●   RWG spawnWildernessPrefab overflows TileSize warning
●   Server browser filters for Biome Progression and Storm Frequency settings
●   Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu

Changed:


●   Added a few more POIs missing from Navezgane map
●   Grace does a lot more block damage
●   Improved loot quality in mine_01 based on feedback
●   Increased snow terrain health
●   Lowered the chance of general zombie loot bag drops from 5% to 4%
●   Minor adjustments to some Burnt Zombie VO attacks and added some new variations
●   Reduced biome time requirement for biome challenges by 5 minutes
●   Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed
●   Removed canHaveCosmetic tag from all armor sets
●   Reworked Stealth Boots Mod to show stats and update stats on boots when installed
●   Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots
●   Updated Sleeper Spawn material SFX and audio source
●   Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits
●   Updated perk localization to reflect recent balancing changes for non-english languages
●   Vehicles are now placed as unlocked


Fixed:


●   Adjusted face assignment and closed gap in brick_half_destroyed06
●   Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole
●   Biome Skulls are not being colored properly
●   CRT TV audio loop continues to play while game is paused
●   Electrocutioner perk extended shock durations not working with Intellect Mastery level 5
●   Entering a vehicle with ranged items in hand as a passenger disables post processing for other players
●   Error spam while updating windows 'crafting' on loading when repairing
●   Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
●   Incorrect rotation on Navezgane map POI
●   Incorrect terrain type in Navezgane residential tiles
●   Insect Swarms were moving faster when their target was on vehicle
●   Missing infestation loot chest in mine_01
●   Not all biomes were inside the biomes node in biomes.xml
●   Players could move into tight areas and not be sheltered from storms
●   RWG wilderness mod prefabs in 137 to 149 size range caused generation errors
●   RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile
●   Rally Marker Ambient Loop
●   Stretched UV's on concrete_half_destroyed06
●   Supply crate interact text shows unlocalized name
●   Terrain and POI position bugs on Navezgane map
●   Treasure map quest lock only works for the first map used
●   Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir
SylenThunder 6 月 25 日 下午 4:04 
V2.0 b294 EXP

Hello Survivors!
b294 just hit experimental!

Here's what changed since b292:

Changed:

●   Animal dismemberment visuals now only show the particles and improved the particles
●   EULA to include language for Discord features
●   Improved RWG highways to prevent overlapping wilderness POIs
●   Increased RWG POI padding from tile edges
●   Localization is updated with new entries
●   Permanent death event drops the player backpack again
●   Updated Robotic Turret Shells max range and effective range to match Robotic Turret Ammo due to automatic detection range



Fixed:

●   AI break block task was canceling for enemies on ladder and not touching ground
●   Discord friends should still be able to join others when Server Visibility set to Friends Only
●   RWG POI padding from tile edges was not used on right or bottom
●   Zombies will now attack hatches above them when on ladders
SylenThunder 7 月 5 日 下午 7:49 
V2.1 EXP

Hello Survivors!
On this Saturday we have a EXP build for you available to test.
We recommend starting a new save game, but do not expect any issues to occur with continued saves during EXP.
The world corruption issue is only able to prevent this issue from occurring, it cannot restore saves it happened to.

TFP wishes an enjoyable rest of your weekend!



Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

V2.1 b6 Changelog

Added:

●   Storm affected zombies have increased hearing
●   Changing the 24 Hour Cycle setting will recalculate weather
●   Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true

Changed:


●   Improved behaviour related to console cross play when server config is non standard
●   Reduced storm durations and how often they happen and less variations between biomes
●   Increased storm warning time
●   Increased storm fog and it now blends in as the storm builds
●   Storm fog and particles decrease when inside
●   Removed clothing and armor tags from dyes
●   Updated serveradmins.xml header comment
●   Factory_02 sleepers should no longer spawn in view
●   Apartments_06 zombies no longer spawn in view


Fixed:

●   Clients hit by projectiles now play specters grace audio
●   Storm duration was incorrectly affected by the 24 Hour Cycle setting
●   Sound now plays when last user leaves a party
●   Trader Bob will no longer teleport you multiple times
●   Further server login overhead reduction to reduce impact of potential DDoS attacks
●   Clients on dedi can now heal each others broken or sprained limb
●   Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
●   Hoarder helmet no longer babyfaces your character
SylenThunder 7 月 11 日 下午 4:28 
V2.1 b7 Changelog

Added:

●   Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
●   Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
●   Missing localization for several POIs
●   Curtains and Drapes Variant Helper and recipe
●   Hanging Log 1 and 2
●   XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
●   Game Event Action for completing challenges.

Changed:

●   Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
●   Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
●   Update localization for Shepherd’s Pie
●   Removed "Animation queue full" warning
●   Storm particles no longer fall into the inside of POI's


Fixed:

●   Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
●   Permadeath is again dropping player backpack.
●   Hotswapping item consumable exploit
●   Miner's Mending perk repeatedly halves critical injury when swapping mining tools
●   Xbox series X/S lighting issue
●   Modding Bug: Lootable zombies no longer have localized names
●   Setting storms to 0% would not cancel a biome's current storm until the next random weather change
●   Zombies dying from old age are no longer dropping bags
●   Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
●   Players can once again report POI placed signs as the sign has no author
SylenThunder 7 月 25 日 上午 6:06 
V2.1 b10 Changelog

Fixed:

●   world has to be started twice after pimp hat is claimed for it to show up in cosmetics
SylenThunder 8 月 2 日 下午 3:37 
V2.2 b1 EXP

Hey Survivors!
Today we have the beginning of the V2.2 patch for you.
b1 opens with adding locked slots to containers and vehicles.
More to come in the following builds!

Please make a back up of your save game before jumping into V2.2 EXP

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download
Have a great weekend!

V2.2 b1 Changelog

Added:

●   Instantiated XUi templates will inherit parent template parameters
●   Add lockable slots to containers and vehicles
SylenThunder 8 月 2 日 下午 3:37 
V2.2 b3 EXP

Howdy Survivors!

Today we have b3 EXP available for all Steam users. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.

Have a fun weekend!


Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

V2.2 b3 Changelog

Added:

●   Allow unlinking Discord account directly from the game
●   Rubble_burnt_filler_10
●   Sprint Mode Autorun
●   AI activity map sets a long delay on neighbors if a screamer spawns

Changed:

●   Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added
●   Updated passive values for both Muffled Connector mods to match the display values
●   Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor
●   Pack Mule sound to only play in the player's head
●   Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%
●   Updated all zombies and zombie animals with new tags for biome zombie kill challenges
●   Updated all biome zombie kill challenges to 5 themed zombie kills per biome
●   Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.
●   Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod
●   Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class
●   BlockSpawnEntity UI is shown with shift+ctrl+rmb
●   Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB
●   Removed player "not found for hair color" warning
●   Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle
●   Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra
●   AI activity map neighbor delay includes the diagonals
●   Regular screamer spawning to choose 1 or 2 based on GS
●   Removed "Loot Stage Caps" from all biomes
●   Removed lootstage_max from all biomes
●   Biome Badges no longer boost LootStageMax
●   Updated localization for goBiomeProgressionDesc
●   Disabled visible_loot_max icons from showing in on location windows
●   Disabled buffs related to Loot Stage Cap


Fixed:

●   Do not show Discord friend requests that are marked as Spam by Discord
●   Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars
●   Rally Marker SFX loop heard after starting quest.
●   Corpse Hanging Rope no longer downgrades to the hanging log
●   Missing tags on Nomad Gloves for charged and infernal
●   Rubble_burnt_filler_04 QA issues addressed
●   Rubble_wasteland_filler_01 missing texture
●   TileEntity.CopyFrom NotImplementedException when triggering a POI reset
●   Missing quest location by committing house_modern_27
●   Burnt forest biome shows pine forest when switching during playtest
●   Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc
●   "Occlusion: RemoveEntity x missing" warning on dedicated servers
●   Demolition zombie's feet were partially in the ground
●   Player camera turning a large amount from controller input after a big frame rate spike
SylenThunder 8 月 7 日 上午 11:16 
V2.2 b3 Stable

Hello Survivors!
Today we have V2.2 Stable for you.
We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more.
Stay tuned for even more good stuff in V2.3 EXP soon.

We wish you plenty of fun!

Here's what changed since V2.1:

Added:

●   Instantiated XUi templates will inherit parent template parameters
●   Add lockable slots to containers and vehicles
●   Allow unlinking Discord account directly from the game
●   Rubble_burnt_filler_10
●   Sprint Mode Autorun
●   AI activity map sets a long delay on neighbors if a screamer spawns

Changed:

●   Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added
●   Updated passive values for both Muffled Connector mods to match the display values
●   Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor
●   Pack Mule sound to only play in the player's head
●   Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%
●   Updated all zombies and zombie animals with new tags for biome zombie kill challenges
●   Updated all biome zombie kill challenges to 5 themed zombie kills per biome
●   Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.
●   Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod
●   Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class
●   BlockSpawnEntity UI is shown with shift+ctrl+rmb
●   Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB
●   Removed player "not found for hair color" warning
●   Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle
●   Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra
●   AI activity map neighbor delay includes the diagonals
●   Regular screamer spawning to choose 1 or 2 based on GS
●   Removed "Loot Stage Caps" from all biomes
●   Removed lootstage_max from all biomes
●   Biome Badges no longer boost LootStageMax
●   Updated localization for goBiomeProgressionDesc
●   Disabled visible_loot_max icons from showing in on location windows
●   Disabled buffs related to Loot Stage Cap



Fixed:

●   Do not show Discord friend requests that are marked as Spam by Discord
●   Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars
●   Rally Marker SFX loop heard after starting quest.
●   Corpse Hanging Rope no longer downgrades to the hanging log
●   Missing tags on Nomad Gloves for charged and infernal
●   Rubble_burnt_filler_04 QA issues addressed
●   Rubble_wasteland_filler_01 missing texture
●   TileEntity.CopyFrom NotImplementedException when triggering a POI reset
●   Missing quest location by committing house_modern_27
●   Burnt forest biome shows pine forest when switching during playtest
●   Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc
●   "Occlusion: RemoveEntity x missing" warning on dedicated servers
●   Demolition zombie's feet were partially in the ground
●   Player camera turning a large amount from controller input after a big frame rate spike
SylenThunder 8 月 30 日 上午 9:51 
V2.3 Experimental

Today we have V2.3 experimental for you all.

We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.

Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
Some challenges will remain completed, while others will be optional for those that choose to complete them.
If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.

Highlights:

  • Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes
  • Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome
  • Recover from biome hazard effects in any other biome
  • Smoothies were updated with unique names and icons
  • Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style
  • Survival Gear will be dropped on death with those settings enabled
  • Players are allowed to craft additional gear items in the case of death or even for other players
  • Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter
  • Plague Spitters no longer cloak
  • Lower chance of infection from Plague Spitter Insect Swarm
  • Tree stump bees have been changed to a non-infecting version
  • Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned
  • Several zombie types will now target animal or player corpses that were previously ignored
  • Added a 2nd column of icons to use for custom map waypoints
  • Several tweaks to zombie AI
  • Dew Collectors have a lower activity heat value

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Here's what changed since V2.2 stable:

Added:


●   Bee Swarm entity variant for tree stump game event
●   Bee Swarm hand item with non critical debuffs
●   Updated icons for Biome Survival Gear
●   WornItemMods min effect requirement
●   HonkEvent for vehicles to allow game events to fire based on honking the horn.
●   AI wander and look are more active while alert
●   AI randomly turns during look while alert
●   Second column of icons to use for custom map waypoints


Changed:


●   Removed erroneous second set of tags from ammoCrossbowBoltExploding
●   Disabled biome Wear, Loot, and Time challenges
●   Biome Badges are now separate weather items per biome.
●   Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage
●   Taking shelter without survival gear will recover biome hazard effects
●   All biome hazards now have 3 minutes of survival time without gear
●   Survival gear is now dropped on death with drop on death settings
●   Updated icons for biome hazard reducers
●   Removed food and water stats from Black Lung Serum and Fallout Flush
●   Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
●   Increased water stat on Sunstroke Tonic
●   Updated the recipe for Scorcher Stew
●   Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.
●   Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
●   Reduced dew collector activity value
●   Replaced plague spitter fade with a low rate of wandering
●   Storm messages will no longer say to leave biome
●   Biome Hazards recover in any other biome
●   Improved AI wander position variety
●   Increased AI alert time after investigation point reached
●   Increased rate AI interest distance returns to the default value
●   Updated shotgun shell icon to match other shotgun ammo icons



Fixed:


●   AI ranged projectile attacks would start when the target was dead
●   Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
●   Water is not visible through glass
●   Distant water seam if near water is to the side
●   Underwater distortion could be clipped at certain angles
●   Trader Bob VO Trade 17 line cuts off
●   Air drop marker still shows when setting has it off
●   NRE when spawning insects after destroying tree stump using vehicle
●   Icon background textures not cleared when switching between containers - second issue
●   AI wander random range was 1m too short and only used 1m increments
●   Biome spawned AI move speed increase from storms did not happen at night
SylenThunder 8 月 30 日 上午 9:53 
V2.3 b8 EXP

Hello Survivors!

On this wonderful Labor Day Weekend we have another EXP update for you.
Please note that we are waiting on some localization translation changes before we can go stable on all platforms.
Enjoy some extra time off with your favorite trader(s)!

Cheers!

Highlights this EXP:

  • Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)
  • Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • All zombie loot bags and dropped container bags last for 1 real world hour
  • Increased the number to spawn for the final stage of all Blood Moon groups to 999
  • Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows


Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Here's what changed since V2.3 b6:

Added:

●   Launcher cleanup features "local prefabs" and "mods"
●   Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
●   HarvestByTag Challenge objective.
●   Nav Object Tracking to ChallengeStatAwarded.
●   Localization for challengeBiomeRewardTooltip for biome challenge rewards
●   Grab and Place SFX for Biome Survival Gear
●   GameEvent Requirement for InTraderArea.
●   Custom Radial events for blocks through xml for modders.
●   GameEvent action to get all players in game.


Changed:


●   Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
●   Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.
●   Storm buff descriptions no longer instruct players to leave the biome
●   Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
●   Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
●   Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
●   Updated Honey Harvest challenge to track the location of stumps
●   Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
●   Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
●   Updated wilderness tree stumps with hole model variant
●   Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning



Fixed:



●   Launcher cleanup feature "old remote maps" working again
●   Apartments_06 placed trees on flat ground to avoid bugs
●   On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
●   Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
●   Issue with challenge reward tooltip using the same text_key in two game events
●   PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
●   Black screen when crouching, entering biomes, accepting quests
●   Weeds and debris appear inside trader bounds
●   Fire and smoke effect not visible through glass blocks
●   Red quest bounds are rotated during quests
●   Updated biome max timers to reset when entering the game if not set to 180
●   OnSelfPlaceBlock not working correctly for placing blocks.
SylenThunder 9 月 7 日 上午 6:11 
V2.3 b9 EXP

Hello Survivors!

We hope everyone is having a great weekend so far!
Today we are releasing V2.3 b9 Experimental for Steam.

Barring any issues, this will be our release candidate for Stable.
We hope to get this out to all platforms later this week.

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Here's what changed since V2.3 b8:

Added:

●   Rubble_wasteland_filler_10


Changed:


●   4x4 vehicle is no longer affected by storms
●   Storm frequency setting defaults to 0
●   Increased delay between thunder during storms
●   Optimized Chunk SetBlock check of DeviceFlags
●   Optimized SpawnGroup memory use
●   Autorun starts only if run action was pressed for less than .2 seconds
●   Canned Food mesh so the main part of the label faces the player
●   Updated localization for 2.3 changes
●   POI sleeper volumes use a random seed in playtest




Fixed:



●   Trader UI header icon overlap
●   Thunder sounds would leak an object if played too often
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