安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


I wasn't fond of Dispatch. It's probably due to that I wasn't fond of The Legend of Vox Machinima, and Dispatch seemed to try its most to be like TLoVM with less TellTale interactive adventure and more resource management with dialog options. (I was surprised how well they mimicked TLoVM style in UE, but that fascination only went so far.)
I know that Dispatch had a lot of influence from sources outside of AdHoc which probably shortened its development time. TellTale has a finished script by AdHoc, but AdHoc left the project because they didn't feel like they would keep creative freedom, which means LCG is probably ripping it to shreds right now or they'd be forced to give credit or more to AdHoc.
We also now have Netflix in the picture. No telling what'll happen now. Probably replace Adam Harrington with Liam Hemsworth or something.
Such a mess.
Also Netflix apparently barely even cares about Warner's gaming decision. Not sure why they would remotely care about a studio they don't own, have no direct control over and would only have a licencing contract with.