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I like that the vehicles have a variety of dimensions; it feels like it gives a little taste of a satisfying decision space. This one's taller but narrower, that one's wider and longer but a little shorter and often parks on the curb making loading a bit more of a challenge, another is a lot more fuel efficient... it's not super deep, but if you're grabbing more than just trash it can be an interesting choice.
As far as floating house parts, coming from hundreds of hours of Ship Graveyard Simulator 1&2, this game is doing amazingly for a game which just launched. The roof support physics are **so much better** here than in SGS2, where I can remove every wall but 1 on a middle or bottom floor of a ship and the whole thing stays standing, floating inexplicably with tens of tons supported by a single rivet. But based on how things went with SGS2, I bet if you report any floating components problems (where something is floating with literally no support) they'll fix it in a future patch. After a few DLCs I bet they'll stop sticking parts to the sky in new builds altogether.
From what I see, Deconstruction Simulator was released as a completely unfinished product, which is now being finalized based on player complaints and feedback. In other words, it's essentially a beta test, which players have paid for. This is equivalent to the term "early access."
Kinda rough how RX 7800 XT sits at 30 fps on high settings before XeSS.
And if some bugs make a game an unfinished product I guess every single game in my library should be an early access title.
Only years later, after a tons of patches and fixes, can a game be called "released."
I waited almost 2.5 years to start playing BG3 after its release (started playing a month ago).
Honestly, I don't remember any bugs. And even if there had been, I probably wouldn't have noticed them — games was so addictive back then.
But don't misunderstand, I don't want to defend the bugs this game launched with. I would have preferred it being bug free. That said, I encountered like 4 at most and all of them minor annoyances at best. Nothing that would make me say "This game is unfinished"and 3 of them were fixed by the patches over the past week. We are talking about a title that cost 15 bucks tho. So, it having having limited content and a few bugs is not surprising. The devs wanting to expand on the game doesn't make it early access imo.